This is Oculus Touch.
These are going to take virtual reality gaming to the next level.
Come on let's clap.
Let's do it.
Oculus Touch is a pair of track controllers that we've created to take VR to the next level.
There's two controllers, one for each hand.
You have two hands.
They're mirror images of each other, like the two hands that you have.
So that you can move and interact in the virtual world freely, unencumbered by cables.
They have integrated high precision, low latency sixth degree of freedom tracking, leveraging the same constellation tracking technology that we use in the Rift, along with integrated inertial measurement units.
Now, each of these half-moon controllers has a traditional analog thumb stick, two buttons, and an analog trigger, but they also have something else that we call the hand trigger.
You can see the trigger right there, under my middle finger.
Imagine using this to pick up a virtual gun.
And then using your index finger to fire it.
Touch also includes haptics that developers can use to deliver feedback when you're interacting with objects in the virtual world so that you can actually feel the things that you're touching.
Finally, though, Touch can detect a set of finger poses using a matrix of censors mounted throughout the inside of the device.
Together, they work to recognize natural hand poses, like pointing, waving, or giving a thumbs up