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How Google made a Doodle gameFor Valentine's Day, Google made a game where you play a rolling pangolin looking for love. This is how a team of artists, engineers and designers made one of Google's most complex Doodles to date.
[MUSIC] If you've been to Google's homepage, then you've probably seen the Google Doodle. These are animations or images celebrating national holidays and historical figures. But this year, the Doodle team has done something a bit different. They've made a game for Valentine's Day called Panda in Love. We're here at Google to see how it was made. [MUSIC] I had a lot of fun developing how the main character would look like. I was the lead engineer on the game. I built the initial prototypes. I fill in the gaps between design and engineering. [MUSIC] There are two pangolins who are in love, and because they're endangered this is a very rare chance that they get to be together. And so the pangolins are native to Africa and Asia, so one pangolin is traveling across. Those continents to the other. [MUSIC] It became like true, like a bunch of like different animals version of like what animals could roll. I was like maybe I could have imaginary rolling elephants or bears. I made a bunch of research of like pillbugs, salamanders, like any animal that could roll and came up with a whole game idea for like a little armadillo. Which we really like and the dessert but, but then Kevin came up like the idea of like a which is actually really smart like an endangered species. It was super symbolized for it's like try to get the idea that this little main character will go like three different countries having different style. Penguin like doing different things Damn thing, playing instruments, making cakes. Then I spend mor time trying to develop those main characters or [MUSIC] In pendulums level I think you can swim, and there are levels where you can attach your tankers, pendulums have this very long tongues. You can attach your tongue to it, like in the China level, to a lamp and swing, and stuff like that. So the dynamic is changing for every level. [MUSIC] Once I animate it in my software, I will export the sequence Transparent sequence and give it to the engineers that would then put it directly in the game. The challenge in a video game compared to animation is usually you can't have too many textures, because the more color you have, the heavier it is, so And I love working with textures so for when I first and they're like no texture, no boiling it's like nothing. I was like [SOUND] but then they found a way of like making it work. [MUSIC] Started work on Pangolin which embodies a lot of the art style that Helen had created. One of the easter eggs If you type the nane of the doodle, "pangolinlov", you get a special glyph. A lot of people who have played this have told me it resembles Sonic. [UNKNOWN], you've got to keep it super secret, super secret, super secret, and then one day, literally everyone in the world can see it. [LAUGH] And like you know you're crossing your fingers that people are gonna enjoy it. [MUSIC]