Eric Franklin here.
We've heard a lot about VR headsets from the Oculus Rift to the Sony Morpheus.
But we've yet to see one with native eye-tracking.
That is until now.
This is the FOVE VR eye-tracking headset.
Now what makes this one different is that it actually has little sensors inside of it that are actually tracking your pupils.
So whatever you look at the game knows what you're looking at.
So in the demo I saw there are a bunch of spaceships all over the screen.
And each time I looked at a spaceship this big laser would shoot from like my chest or my mouth or something like that.
And it would destroy the spaceship, so, it was actually pretty fun.
So the spaceships are all across the screen.
I have to look around, have to turn my head sometimes because, you know, the screen, my, my field of view is a little narrow.
So it does, so there is a little bit of strategy, a little, like tactics, in there.
It's just a demo, it's not a full game.
But I actually did have fun playing it.
Now this is a late prototype headset.
So it's not 100% consumer ready.
It wasn't as comfortable as I like my vr headsets to be.
They are probably going to change that before release.
Speaking of release, they are about a year away from that.
They are targeting a price point of below 500.
There is a kickstarter campaign right now, so look for that.
Once again, I'm Eric Franklin and this has been a first look at the FOVE eye tracking VR headset.
Intel and AMD together at last? Hades Canyon is badass
Our first look at the Ataribox: The Atari VCS
Razer Core v2: This box gave me a taste of PC gaming's future
Is the Xbox One X worth it?
Sega Genesis Flashback: can it pull off my 16-bit childhood in...
Playing old Atari games in HD isn't as great as you think
Nintendo's Super NES Classic is a 16-bit scale model of our childhood
We get our hands on Nintendo's transforming Switch console
Right now it's tough to recommend the PS4 Pro
Nintendo Classic Edition, hands-on: the Mini NES we always wanted