Don't see fishes like you every day?
What if you didn't need to buy the latest console to play games like Assassin's Creed: Odyssey
That what Google is testing with project stream, a technical data that brings the latest Assassin's Creed game to your Chrome browser.
No console, no installation.
But how [INAUDIBLE] the game actually perform streaming over the Internet compared to old fashion methods like downloading and installing it.
We played a little of both for the purpose if looking at them side by side and determining what if anything was sacrificed in the name of bandwidth.
Google promised that Assassin's Creed Odyssey could stream at 1080 P at 60 frames per second.
But unlike streaming video, games require little to no latency, meaning they don't have the luxury of buffering.
So unless you have flawless internet service, you're going to notice some performance dips.
One of the most noticable is frame rate.
When Project Stream is firing on all cylinders it's glorious.
You almost can't tell the difference from a version streaming on a Chrome browser.
To one installed on a console, and this is what we experienced during cut scenes and smaller game play sequences.
However, most of the open world exploration combat dips to an acceptable 30 frames per second.
When internet stability was at its worst, there was some noticeable pixelation as the resolution dropped from 1080p to 720p, but those instances were not nearly as frequent What about latency?
Well, that never seemed to be an issue, whether we were riding horseback, fighting handfuls or enemies, or soaring through the skies.
The game's controls were responsive, and never caused any issues during the time we spent playing.
The Project Stream controls did feel a little less sensitive than the console version, when using the joysticks to make small moves such as walking But it felt like personal preference as opposed to feeling like a limitation.
We never expected Assassin's Creed Odyssey to perform better on Project Stream then on consoles.
But it does have some advantages.
For one, it's super easy to jump into the game assuming you have fast enough internet to pass the connection test.
Much like when you put your Xbox or Playstation to sleep, The game resumes right where you left off when you return.
This is especially helpful if your game is ever interrupted due to a lost connection.
Load times also seem slightly faster on project stream.
This was apparent when switching between Alexius and his eagle companion.
All in all Project Stream delivers on the ability to play a Blockbuster game like Assassin's Creed with near lossless quality.
It seems like it would be a great option for people that like to game on the go without lugging a bunch of hardware around but doesn't quite live up to the quality of gaming with traditional hardware, yet.
With some time and infrastructure perhaps some of the kinks can be worked out but we'll see support for things like multi-player and 4K resolution.
But until then, we'll keep on playing Odyssey until the beta ends in January.
Let us meet our fate, shall we?