"You use this for a week and then go to any other phone, you're going to be upset," says Tom Moss, Razer's head of mobile.
He's talking about the Razer Phone. (From Razer, the company you might know from, headsets or .)
It's real. It's sitting in my hand. It's unlike any phone I've held all year.
Because where most new flagship phones are shiny rounded rectangles with curved screens, Razer's first phone is unabashedly a black brick. It flaunts sharp 90-degree corners instead of curved edges. You can even stand the phone on end. The 5.7-inch, 2,560x1,440-resolution screen is flat as a pancake, and you'll find giant bezels above and below that screen, too -- just when we thought .
The Razer Phone is not exactly what you'd call stunning, and the phrase "breath of fresh air" doesn't really feel right either, even if the phone is pretty different from anything else on the market.
But there's another trite phrase that might accurately convey the Razer Phone: "It's what's on the inside that counts."
Under the hood
When the Razer Phone ships Nov. 17 for $699 or £699 -- no plans for Australia at launch -- the company says it'll be the first phone with a display that refreshes 120 times per second, like a high-end PC gaming monitor or Apple's iPad Pro. And combined with a dynamic refresh technique Razer's calling Ultramotion (think ), it can mean beautiful, butter-smooth scrolling down websites and apps, and glossy mobile gameplay.
That's what Tom Moss is talking about when he says I'm "going to be upset." He believes that after using this phone with its 120Hz screen, other phones will feel terrible. And while I haven't used the Razer Phone for a week yet -- only 15 minutes or so -- it definitely feels incredibly smooth. I'm already a fan of the side-mounted power button, with the fingerprint sensor built right in, too.
Then there are the speakers. Remember those giant bezels that flank the screen? There's a reason they exist: they house a pair of front-facing speakers that get louder than you'd imagine a phone has any right to be. When Moss fires up the Dolby Atmos app in a big ol' conference room in Razer's San Francisco offices, I can't believe how well they fill the room. (Do they actually sound good? We'll need to do some testing.)
As we run down the spec sheet, it's clear that Razer focused on meeting or exceeding the competition in other ways as well. It's got 8GB of RAM. There's a 4,000mAh battery. A 12-megapixel dual camera with both a wide-angle lens and 2x optical zoom. Two years of guaranteed software updates -- though it ships with last year's Android 7.1.1 Nougat, with Oreo coming next spring -- and 64GB of storage by default, with a microSD slot to add up to 2TB more.
And though the phone has the same Qualcomm Snapdragon 835 chip you'll find in most of today's flagship phones, Razer claims theirs will perform better than the competition -- by borrowing some of the thermal engineering know-how the company uses for its high-end laptops, including an actual heatpipe (admittedly not a first for phones) to draw heat away from the chips.
Again, we'll have to do some testing to see how true that is.
Not for everyone
Mind you, there's no waterproofing to be had here, no wireless charging, and no 3.5mm headphone jack. (Razer says the giant speakers weren't compatible with the idea of waterproofing, the all-aluminum chassis doesn't have a spot to pass the wireless charging signal, and there's a USB-C to 3.5mm headphone adapter dongle in the box.) Perhaps more importantly, prospective US buyers should know it won't support CDMA carriers like Verizon or Sprint. Like, our favorite budget powerhouse, the Razer Phone is strictly a GSM-only affair.
And honestly, it's not yet clear what, beyond the Razer brand, makes this a gaming phone. When we ask, Moss downplays that idea a bit. "It shouldn't just be a gaming phone, it should be a phone for gamers," he tells us.
"It's the best landscape mode phone, it's the best audio quality, it's the best for movies," he adds, noting that the big, speaker-filled bezels aren't just there for audio -- they're a way to hold the phone comfortably in landscape without blocking the screen.
When Razer purchased tiny phone maker Nextbit in January, I had my doubts.how Razer has a long track record of revealing crazy products that never make it to market, or only see extremely limited release, in order to draw attention to its brand.
Even now, I still wonder if Razer might be building this phone primarily for attention's sake: It hasn't been lost on me that Razer will launch an initial public offering (IPO) on the Hong Kong stock exchange on Nov. 13 -- which could make co-founder Min-Liang Tan a billionaire.
Moss, who used to be CEO of Nextbit, doesn't have a great answer when pressed further about why Razer wants to build a phone -- beyond the simple fact that for younger generations, and in some countries, the phone is the primary way people play games, and Razer needs to follow its audience. (He also says the company's getting a few game developers on board: as one example, Final Fantasy XV Pocket Edition will support the 120Hz screen.)
But when I really think about it, the Razer Phone isn't anywhere near as wacky as the company's typical stunt products, likeor a . It feels real. I wonder if it has a chance against the Samsungs of the world.
We'll find out soon. The phone will ship Nov. 17 from Razer's website, Amazon and some Microsoft Stores. In Europe, it'll exclusively be available at retail from Three, where pre-orders begin today.
Razer Phone specs compared to iPhone X, Samsung Galaxy S8 Plus, Google Pixel 2 XL and OnePlus 5
||Razer Phone||iPhone X||Samsung Galaxy S8 Plus||Google Pixel 2 XL||OnePlus 5|
|Display size, resolution||5.72-inch; 2,560x1,440 pixels||5.8-inch; 2,436x1,125 pixels||6.2-inch; 2,960x1,440 pixels||6-inch; 2,880x1,440 pixels||5.5-inch; 1,920x1,080 pixels|
|Dimensions (Inches)||6.2x3.1x0.31 in||5.7x2.79x0.30 in||6.3x2.9x0.32 in||6.2x3.0x0.3 in||6.1x2.92x0.29 in|
|Dimensions (Millimeters)||158.5x77.7x8 mm||143.6x70.9x7.7 mm||159.5x73.4x8.1 mm||157.9x76.7x7.9 mm||154.2x74.1x7.3 mm|
|Weight (Ounces, Grams)||6.95 oz; 197g||6.14 oz; 174g||6.1 oz; 173g||6.17 oz; 175g||5.4 oz; 153g|
|Mobile software||Android 7.1.1 Nougat||iOS 11||Android 7.0 Nougat||Android 8 Oreo||Android 7.1.1 Nougat|
|Camera||Dual 12-megapixel (wide/zoom)||Dual 12-megapixel||12-megapixel||12-megapixel||16-megapixel standard, 20-megapixel telephoto|
|Processor||Octa-core Qualcomm Snapdragon 835||Apple A11 Bionic||Octa-core Qualcomm Snapdragon 835 or Octa-core Samsung Exynos 8895||Octa-core Qualcomm Snapdragon 835||2.45GHz Qualcomm Snapdragon 835|
|Storage||64GB||64GB, 256GB||64GB||64GB, 128GB||64GB, 128GB|
|Expandable storage||Up to 2TB||None||Up to 2TB||None||None|
|Fingerprint sensor||Power button||None (Face ID via TrueDepth camera)||Back||Back cover||Home button|
|Special features||120Hz screen, dual front-facing stereo speakers with Dolby Atmos||Water resistant (IP67), wireless Qi charge compatible, TrueDepth front-facing camera adds Face ID for payments and enables front-facing AR effects||Water-resistant (IP68), wireless charging, Gigabit LTE-ready||Google Assistant; unlimited cloud storage; Daydream VR-ready||Portrait mode, notifications toggle, dual-SIM, Dash Charging|
|Price off-contract (USD)||$699||$999 (64GB), $1,149 (256GB)||AT&T: $850; Verizon: $840; T-Mobile: $850; Sprint: $850; U.S. Cellular: $785||$849 (64GB), $949 (128GB)||$479 (64GB), $539 (128GB)|
|Price (GBP)||£699||£999 (64GB), £1,149 (256GB)||£779||£799 (64GB), £899 (128GB)||£449 (64GB), £499 (128GB)|
|Price (AUD)||Converts to AU$910||AU$1,579 (64GB), AU$1,829 (256GB)||AU$1,349||AU$1,399 (64GB), AU$1,549 (128GB)||AU$599(64GB), AU$699 (128GB)|