Facebook just made it's first fully stand alone VR headset, Oculus Go.
Google has one too, the Lenovo Mirage Solo with Daydream.
Two stand alone VR headsets, yes, and neither one requires a phone or a PC or a game console.
What's the difference?
Mirage Solo is twice the price.
At $400, it's far less of an impulse buy than the $200 Go.
But Mirage Solo is a more advanced device.
It's stereo cameras can track space and motion around a room.
The Mirage Solo actually can track
The space around you, and allow you to walk around the room, to lean like this or to bend forward.
I'm showing you it through Chromecast, so there is a bit of resolution drop in delay, it's a lot smoother on my end, but I'll show you what the range is like.
So, it's cool that I can get close to the outer, but if I get too close, it says, please move back into the experience.
But I can do this, and I can also do this.
Now, you can't do that on an Oculus Go, but on a VR headset you can definitely wander further than just a little bit.
The Mirage Solo's controller isn't advanced.
It's the same basic remote Google packages with their phone connected Daydream View headset.
It's fine for pointing and clicking, but you can't do fine movements or use both hands.
The big headset feels comfortable comfortable.
But it's way too large for a backpack and feels a bit delicate.
There are some benefits like micro SD card storage, but you need headphones.
It lacks built-in speakers like the Oculus Go.
Google says about 60 upgraded apps will use the extra movement of this headset by the end of the year.
But not all will.
The rest of Google's Daydream apps could make the move to more motion.
But it's not guaranteed.
And if that doesn't happen, then you'll basically have a large kind of expensive stand-alone Daydream View.
This is definitely a taste of the future, when full-motion VR will work anywhere.
But Lenovo Mirage Solo is a first step, and you might want to wait it out for the second.