Microsoft says its 'xCloud' Xbox streaming service will work with thousands of games
But the company still hasn't said when it'll start testing the service publicly, or how much it'll cost.
Ian SherrFormer Editor at Large / News
Ian Sherr (he/him/his) grew up in the San Francisco Bay Area, so he's always had a connection to the tech world. At CNET, he wrote about Apple, Microsoft, VR, video games and internet troubles. Aside from writing, he tinkers with tech at home, is a longtime fencer -- the kind with swords -- and began woodworking during the pandemic.
On Friday, the company published a blog post discussing how the service uses hardware that's similar to existing Xbox One
. That means an existing library of more than 3,500 games will work on the service "without any changes or modifications required by the developer," Microsoft said.
"In other words, developers will be able to dramatically scale their existing games across devices, with no additional development, no additional code base maintenance and no separate updates," the company said. "When a developer updates the Xbox One version of their title, those updates will also apply to all versions available on Project xCloud without any additional work."
The announcement is Microsoft's latest effort to entice people to its upcoming service. And there's good reason for Microsoft to be pitching it early.
For Microsoft's part, the company has already teamed up with another game industry giant,
, announcing an intention to work together on game streaming, among other things.
Microsoft also said more than 1,900 games are in development for the Xbox One, all of which could run on its xCloud service too. "Developers creating those games continue working normally -- building with the tools they have -- while we do the work to make their games accessible to the broadest set of players possible," the company said.