How The Kyza turned his Photoshop renders of cars into reality
16:35

How The Kyza turned his Photoshop renders of cars into reality

Roadshow
[SOUND] Don't let your senses deceive you. This car does not exist. Well, not yet anyway. Meet Khyzyl saline aka the Khyzyl Concept artist, automotive designer, car lover and holy. Is that an F 40 based on the 250 GT breadbox. What, Is a? It's kind of amazing what he's able to do it is art in its truest form. He's actually achieving like more than real, in my opinion, like his latest branders. I don't even understand how he can do it. I try every day and I can really touch his heels. Yooh hey dude. Obviously, I want to know everything you're willing to share about this movie project. You've got busy. But I think maybe we'll leave that to the end. I think our view is our road a bit of a origin story.>> Yes. I mean, I've always had an interest in art and in bed from a very young age, I was always drawing something, just sketching. And when I was at a secondary school, you looked online and you'd see a cool piece of artwork. I'm like, how did they make that? I didn't even realize that kind of stuff was possible. And that's kind of when I discovered Photoshop. I started doing some very very basic things, like changing the color of cars and lowering them to the ground and switching wheels out from other cars, mix and match. That's kind of when I first realized that [MUSIC] This is something I really enjoyed doing.Start looking at characters trying to create these worlds that was swirling around inside my mind. Set myself tasks of creating environments and And vehicles and this was then kind of the next phase moving on from just you know, lowering cars and changing the color of them to something a bit more advanced.>> Kaiser's ambitious vehicle designs got him his first paid gig creating deliveries for the Top Gear live show. But it was these futuristic sci fi world imagine them into that pique the interest of one of the biggest names in the game. I would post a few of these online and they got the attention of the public. To my surprise, you know, I watched Elysium and obsessed over that film at this particular GTR. And in that film designed by rfbaq and I will obsess over and I'm like, wow, that's something I wanted to do. You know you have films out like District 9 is choppy you drop me an email and he was like, you know, like I love your work and I have this this model those project. I'm working on and we're in a new era of few concepts for these crazy off-road vehicles. Not as my first kind of proper real experience working with in film and working with in that kind of industry. It was at that point that you thought. This is something I could actually- Yeah, yeah. [MUSIC] [INAUDIBLE] That time, as well, I would work on more Have these vehicles and just you know environments and character design as well. So I spent kind of my time my home just learning as much as I could and practicing to these gray. I feel like I've hit my limit. I was spending six to seven hours on one image of a car. Only for it to be shown in one angle. Mixing 3D together with 2D and painting. It just opened up a whole new avenue for me in my work.>> I was actually working in construction but I had a, an online portfolio. He sent me the model and a random list from his model that gave me a little insight on how to model things. What I really like about him as an artist is he's not afraid of being different and yet he can do it without sacrificing being realistic, which is very hard to find these days. Normally you see hyper realism, but then he doesn't have many mods, at least not exaggerated ones. And he can pick a little bit from two worlds and do it on one render which is exaggerated have his own personality but still keep it realistic which it's it's impressive>> At the time Kaisers 3D work not only got him deserve recognition from his peers. But it was also a huge boost to his profile. In fact, you might think you're only just discovering the guy, but I'm willing to bet you're actually already familiar with some of his work. [SOUND] One day I went into work, I remember looking through my emails, it was someone from EA games. There, it was in my spam folder sounds like this could very well not be a legitimate email and I very nearly just pinned it off and didn't bother reading it. But thankfully I didn't do that. Although the jobs surprised me a little because, I went into this thinking, Yeah, they get him into design cars and I'll do all these body chairs and I do all these vehicle designs and, Like yeah, we're gonna get you to do environment art. Have you seen my portfolio? Doing environments and focusing on that aspect, something I don't normally do enabled me to work on And bettering both the skills and the perspective and everything and bringing it all together instead of just focusing on cars. That was my first year at EA. I [UNKNOWN] at working at EA for four years. [MUSIC] It's worth my Gave me a I was working on needs to be key. It was a really nice period I think because I felt like EA had finally taken notice of everything that I was doing up until that point. So they gave me the opportunity to design the hero car of the game which was a pole star 1. I looked at it and I was like this. This doesn't strike me as a need for speed car. like yeah, we know that's what we want you to do that like, you know, what would this car look like as a need for speed So I just tried to create the most craziest, outlandish extreme thing that I could. [MUSIC] [MUSIC] Yay. Pollstar really liked it. Then they went ahead and built it for the release of the game, which was awesome. [MUSIC] Working games is a very stressful environment. I didn't realize that it was having the impact on me that it was. To the point it started affecting physically in form of alopecia. But I had a great time there. I learned so much, the team was awesome. It was a very exciting period of my life, and I got to work on a few games and In the process [MUSIC] I'm still designing cars alongside the work I was doing. And at this point, my Instagram feed was kinda blowing off but I gained a decent following. And I received the message from this one guy and he was like. Like you know massive fan, love your work and love to help you bring these these concepts to life. What's stopping us? I couldn't I didn't really feel ready to do it at the time. You know, I used to work in EA and like, do I do I take this risk and go for it? You know, it's Eric who is now my business partner. He convinced me to start a company and later that year Have a car at the SEMA show in the US at Vegas. I was like, Okay, let's do it. [MUSIC] The whole SEMA show and that experience helped launch the company. On a global scale, you know it helped us get recognized and now we have a 30s all over the world that are spoiling our kit which is crazy. I remember when I saw your feature you did with his with his lteo 30. That was it was at that point that my brain just gave up because Seeing his vendors and your photos. I was just like, okay, like what am I looking at, I don't know anymore. I think a lot of that is the fact that he strives so hard to make these renders photorealistic. And I think a lot of that does come from the fact that he actually shoots I've always had an interest in photography more so when I started doing 3D work, moving cameras around changing focal lengths, and everything. It kind of worked in tandem working with my actual camera and then what I could do within 3D software as well. So my great friend, Mark Ratio he gave me tips and helps me at the start as well. Which really, I think helped trying to come up with a unique identity to staff, me and my work to the point where I use the same grades on photos as I do on renders and vice versa, which I think is why sometimes people have difficulty differentiate which one's real, which. In this day and age. There's so many digital rendering artists I love seeing what they're able to create. But what's good if they create something that A, potential could never be built and B, something that just doesn't actually look realistic because they don't understand. How we see things how the camera sees things and how we perceive things, just minor things like textures, just the way the camera lens picks up things. It's just those things that Isaac keeps in mind, to trick us to thinking that these things exist in real life. [MUSIC] Look, there's no denying kaisers work is best accompanied by a glass of open mind. But if say a cyberpunk Countach is not your thing. Maybe you'd like to see what a clear Maxi turbo would look like. Too many arches and flares, maybe a crispy clean lines your Stratus will do it. The tapestry of influences in his work is so vast and pulls from so many corners of the automotive and motorsport spectrum. That no matter what your go to prejudice is, you won't have to scroll down too far until you find something that will truly please your eyes behave even if nothing you find is quite to your taste. The sign above the door tells you how you feel. Feels about that>>> feel like why event like this more a personal kind of name. It was something I used to use on my my old TV concepts and when I started doing 3d, you know, a lot of people thought the work I was doing was real. They would just send pure hate and it was chaotic. And I was like LCR it's quite nice, so simple.>> I do notice every so often, going through the comments people are like, If it wasn't so slammed or if it didn't have so much comma would be a perfect match to the original. And like really when you go and have a proper look at it that a 30 for example, it's really not that much lower than a DTM e 30. From That era, you know what I mean? And it's the camber. Like, you look at touring cars, and it's, it's not that much more, you know what I mean? So, like my, my main influences motorsport. Throughout my work, I've always wanted to see race cars on the road. You know, I always I didn't like the idea of these cars being stuck in museums not being used and known. It was a concept that I really liked to play on, you know, like, what if this car was street evil or what if these kind of modifications were on street cars that we're so used to seeing and really pushing to the limit of those cars. Gt three cars, no gt four prototype cars and everything. But there's something super special I think about group five and Group C cars because they were built in an era where things were still being experimented and explored. Like you have these classic timeless wet shaped race cars that have always inspired me [MUSIC] This new project that you've got no bx. Yeah. You are building it with busy from busy moto. I mean, Yes. Legend in his own right. Got some experience with 935. Just a little bit Just a little bit. [MUSIC] Can you tell me a bit more about it? Yeah, What can you unveil? First and foremost, I've always been a huge fan of busy he was a total legend we'd always message once I did a render of an IP five slapped just saw on the side of the road. It was like one day I want to build this was like and I was also speaking, good friends with Rob Chung. He's the one who kind of got he got me involved in this project because like, Hey, we're thinking of working on something that you think you'll really like and you'll be kind of perfect to work with. We want you to come on board and Design it, add some of your signature favorite things to it. You won't need to do that. And yeah, and that was it. I started doing research looking at images of 935 ELLs that raced online because I was familiar with the Moby **** and different variants of the 935 to kind of didn't research and then I got images of kind of. Photos scan data and data of the actual parts and everything and I accept modeling for modeling it from scratch because there wasn't a model available anywhere. So I was like, Okay, I started working on this Porsche adding parts to it. I tried to add in some sci fi elements there. So that's why most enjoy like I've wanted this to be a crazy version of a race car, but done in the near future. They're not so out there that you can't imagine what kind of environment he lives in. But still, even now, I still can't believe that that thing is getting made and he sends me photo updates of it. I just lose my mind every time again. [MUSIC] This may upset people but it will be electric. Live to offend, right? [LAUGH] Live to offend, yeah. Live to offend. Yeah, that's it. It's an awesome project. And I'm sorry Tike, to see it kind of come to fruition. The 935 is one of the ultimate race cars for me. So getting to work on one is an all time dream. Project this year and hopefully for next year in particular, we're currently working on a BMW E6 bodykit based off a renderer. I did a while ago. Futuristic It's still building off the stock bodylines of the 36. And we're also building my own Porsche 997 bodykit. Again, I'm obsessed with slap noses, so it's gonna be my own burying, slumbers design. I think what is currently in the formidable base portion, we've just launched our ltot real louver for the SD jet. We have Some fun projects lined up for next thing for SEMA this year as well. There's one project that very, very excited to look it to see if I can't say anything about that. [MUSIC] [UNKNOWN] Rockin pony panda. How do we be nice and cut to the sun? They have inspired me from the very beginning to create my own designs to have people like that who are so iconic in this industry and have changed this industry. Like I want to be like that, you know they're not building it for For like, so they're building these cars because they want to build. And I think that's the level I'd really like to get to just make cool, fun stuff that inspires other people to do exactly the same thing. And that's why I do the work that I do as well to help inspire I mean, I know my company's link to a book Live to inspire also ,yeah [MUSIC] [MUSIC]

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