We asked the creator of No Man's Sky how it all works
I'm Jeff Bakalar, here offsite at E3 2015.
I'm here with Sean Murray, one of the cofounders of Hello Game [INAUDIBLE] And the studio responsible for No Man's Sky, which, let's be honest, stole the show last year.
Start us off and I guess we'll just sorta talk about where the game has come.
We're here, we're just walking around an alien planet.
And that's the cool thing about No Man's Sky, is this is a real planet.
It's a planet sized planet.
I can walk in any direction for days and days and weeks and weeks.
And I'll eventually come all the way around the planet right back to where I started.
And if I do, it'll turn from day to night and back to day again.
I think what captured the imagination was Just a boundless game, a limitless game, one where you're not enclosed in a sky box
Or some kind of a matte painting.
You can just go anywhere and do what you want.
You can be a trader.
So, you can trade resources between space stations.
You can gather resources from planets [INAUDIBLE] And then sell them for a profit, or you can just be an intergalactic kind of trader.
You can go to a space station, or a trading post on a planet, buy some resources, buy low, and kind of sell high.
Build up your ship, your suit, your weapon, and kind of improve yourself in that way.
There's kind of an RPG element to it as well.
And you can also be kind of a fighter.
You can be sort of an intergalactic jerk, basically.
Go out into space and try and shoot down anything.
Traders, steal what they're trading, and take on pirates, take on fighters, or go down to planets and just And causing trouble.
There's lots of different options open to you, lots of different ways to play the game, and nobody's telling you in a three minute opening cut scene this is what you do and you are going to do only this for the next ten hours.
And so, it's a game of scale really.
I mean, you see that one moment I'm down in the blades of grass and fish in the water.
Then next moment I can be in a solar system flying around at hundreds of thousands of kilometers an hour.
And here we are now able to travel at light years.
A solar system around them and then go there [CROSSTALK]
It's an amazing spectrum of a range there.
Yeah, it's got a powers of 10 really.
Now most of these places have never been visited, many of them never will be.
What you are seeing around you is being generated on the fly so none if it exists
Before you get there.
When you get there, the map generates everything.
When you go away, it will all be thrown away.
If two people go to the same planet or if you fly away and come back, it will It will be, I do expect it.
Well this has been fantastic.
Thank you so much for showing me the game.
I am definitely able to wrap my head around it a little more than before.
It helps having you here, thanks a lot.