Hi, I'm Scott Stein at CES 2014 and we're about to get a look at the Oculus Rift Crystal Cove Prototype here at the show.
Now, Oculus Rift is a really cool VR gaming headset rig.
This year, there are actually improvements to it.
One is positional tracking, which means that there are LEDs all around the outside and a camera for more accurate motion sensing and there's also better persistence, which means that there's less motion blur.
So, hopefully, you won't wanna vomit when you play too much.
We gave a look at two different game demos that were there.
One is a tabletop D&D-type game where you can move your head down and really get into it.
And the other one is a game called Eve Valkyrie, which is a space dog fighting game where you're moving around and shooting ships out of the sky.
The 1080p OLED display looked good, but you'll noticed when you magnify to that, that you can see the pixels and they know that.
They're working on it.
And the idea eventually is you can get to a resolution that could be 12K because you're really magnifying across a larger canvass.
Does it feel good?
Yeah, we all tested it and it felt really immersive and we used an Xbox controller to play the games and we're able to move around and look at different parts of the world.
It really feels like we're transported.
This is still a prototype and in the future that positional tracking stuff may not involve a camera, may involve something better and as they work towards an actual version that you could use in your home or who knows where, there will be few other developments.
This is one more step in Oculus Rift and the latest one looks a lot better than it did last year at CES.
I'm Scott Stein and that's a look at the Oculus Rift Crystal Cove prototype here are CES 2014.