Now, the next few demos are live so I get the pleasure of sharing with you for the first time, the new controller.
And here it is, the DualShock 4. Thank you.
So during the development of the DualShock 4, we worked with key partners in
the development community to enhance the feel of the joystick and the trigger buttons.
The result is a much tighter sense of control over end game actions.
We also took this as an opportunity to enhance the rumble capabilities and reduce the controller latency.
And finally, we added a few new features, a touchpad as a new form of input, a share button and a headphone jack to enhance social interactions and a light pad.
It's a-- excuse me, a light bar
as a simpler more friendly way to identify players.
And this new controller which designed in tandem with a second peripheral, a stereo camera that can sense the depth of the environment in front of it and track the 3D position of the controller via its light bar.
Microsoft, please fix these problems with Windows. Please.
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