The Sony Morpheus VR headset gets more comfortable and more immersive
Hey everyone, Eric Franklin here at GDC in San Francisco, and today I'm taking a first look at the Sony Morpheus.
Well actually not a first look, it's actually my second time seeing this.
I saw it last year at GDC, but you know, Sony has made some improvements since then.
Is it something you should be excited about?
Well I'm gonna answer that right now.
So Sony has made some improvements to the Morpheus.
It's a little bit more comfortable.
You can adjust the visor to, like, kinda pull away from your eyes, which is, I really appreciate it.
Even having it on, it was just kinda soft on my face, so it wasn't that uncomfortable.
It's still a 5.7 inch screen, but now, instead of being LCD, it's an OLED screen.
I would say the graphics.
They're running at 1080p but the graphics aren't that impressive.
They're a little bit jaggy.
They look maybe not like [UNKNOWN] quality, maybe PlayStation three quality.
This is my opinion.
The demos that I saw, I saw two demos.
One of them, ya know, you're just in this kind of futuristic kind of cartoonish kind of world.
You can kind of shine a, a light emanating from your controller on these robots, and they interact.
They kind of, they kind of close their eyes when your shining a light on them.
That was kind of cool.
Ya know it made for kind of a good demo for.
For people who don't know what VR is.
The one that I really liked however was a demo called London High.
So basically you start off your, in this kind of warehouse you're being interrogated by this really tough guy in a, in a tank top.
He's about to probably do some really bad stuff to you, and you're using the mood controller.
So you have a mood controller in each hand and you have a trigger for each hand and.
It was actually really immersive.
There were a few times where the guy kind of gestured towards me, the virtual guy in the world kind of gestured toward me.
And I have to say I flinched a little bit, you know.
It might be, it's a little bit embarrassing but I did.
It was, it was that immersive.
There was definitely a sense of tension that I felt when I was playing that game.
Well, it's a demo, not necessarily a game.
Hopefully it is a game.
Hopefully it's something that you know, can, can kinda inform Sony and other developers on how VR games should be made because you know, I didn't have to move around that much.
There was no.
Danger of me tripping over a bunch of things.
It was just in this kind of like very small location that I could kind of interact with.
So that's the Sony Morpheus.
Those are my impressions.
Sony is going to release it in 2016.
It's for the Playstation 4. There's no price yet, but they do say to look forward to E3 for more information, so I'll definitely be looking forward to that.
I'm Eric Franklin at GDC in San Francisco, and this has been a first look at the Sony Morpheus.
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