-After Tegra 2, dual first-- the world's first dual-core, after Tegra 3, the world's first quad-core and then we doubled the performance with that with Tegra 4. What's next for us?
What we decided to do was-- we decided to make Tegra K1 the world's first 192 core processor.
A 192 CUDA cores, all programmable by the programs, all fully programmable, all massively parallel.
And this is the first GPU, he reason why we decided to call it Tegra K1 is because this is the first GPU that took a vast jump from the previous generation.
It's almost inappropriate to call it Tegra 5, because it simply not linear.
We decided to call it Tegra K1.
We decided to call it Tegra K1 because it's based on the Kepler architecture.
As many of you know, Kepler is the most successful GPU architecture that we have ever created and it's the most important GPU architecture in the industry had ever known from 192 cores all the way to 36 million cores running our nation's fastest super computer.
Let me explain some of the technology behind it.
So first of all, in order to capture a human face, our skin is a living thing.
Light penetrates through outer layers goes into the skin, bounces around inside and then scatters and it comes out picking up some of the tone of the color of your blood.
And as a result, when you look at them, it looks alive.
Of course, there's a lot of pores.
Your eyes are the windows to the soul and so obviously, the eyes have to look alive in this particular case we use a technology called Retracing to retrace the eyes as what the eye crystal looks like.
It's-- looks like it's alive and of course all of the shadows are being render so beautifully.
You could see no triangles, no faceting or whatsoever.
Triangles have disappeared.
The lighting system is so sophisticated.
We could pick up a little sheen of the oil of his face.
This is what a state-of-the-art mobile application, mobile game looks today.
In fact, this is a game that's featured on Tegra 4 and on TegraZone.
It's a fantastic game and they're doing incredibly well.
However, this is what last generation graphics looks like.
Let's show them what next generation graphics look like.
Now let's just kinda take this in a little bit.
particular image, notice the trash can, you see no triangles or whatsoever.
All the faceting is gone.
The detail is so exquisite that when the light shines on it, it looks perfectly smooth.
All the shadows are soft.
It seems like light is coming from all over is being lit.
The scene is being lit in darkness.
There isn't one particular light that showing up somewhere but light is bouncing all over the walls using this technology called Global Illumination, where everything in the
scene is a light source.
-So this is what I commonly called frozen bite.
It's a custom game they've made.
This is the first for mobile.
It's a really fun game.
It's kinda like a platform, a 2 1/2 D. But the cool thing is you have three characters so you can have your warrior guy.
You can switch to have a wizard and he can like a--
-No, remember this is a mobile device that's been blown up to the size of a theater.
a mobile device that's been blown up to the size of a theater.
Look at the exquisite detail.
-And so they've used Nvidia physics actually in this, so you're interacting a lot of the puzzles that based on physics and then you have to sort of figure out different ways and we'll see that just up here.
So if I ran inside now past the beautiful sort of Egyptian statues.
So here we have a puzzle.
This one is fairly straightforward and I have played it a couple of times so you choose which
character you want so I can try and reflect this beam, you know, not the way the lighting follows the beam around.
-Oh, that's hot.
So I think I'm actually gonna use the wizard here and I'm gonna grab this box and hit the special key and I should be about to open the door.
There we go.
-Now while he's doing that, look at how the lighting is changing the environment.
-Everything is all lit so beautifully.
It's all dynamic lighting.
-It's a beautiful game.
The artwork in this is just exquisite.
-Now if you compare Tegra K1 to a couple of other well-known platforms in the world, one of them is the PlayStation 3, one of them is the Xbox 360.
Both of them are last generation graphics capabilities called VX9.
Tegra K1 is based on GS11.
But if you look at the horsepower just the raw horsepower alone, the GPU has more horsepower than both Xbox 360 and PlayStation 3 and the CPU
is far and away more powerful than both the Xbox 360 and the PlayStation 3. And all of that is made possible because the mobile technology now available in just a few watts.
And so what you're gonna have is essentially the visual richness of next generation capability but the horsepower of the game console right in your palms, really, really amazing.
So I'm super excited to introduce Tegra K1 to you.
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