Speaker 1: [00:03:00] Project
Speaker 2: Sophia, look at it all here. Like this is it's a, what I've been told is this is a desk like this is the, the next generation of gaming desk. First off, this is part of the desk. This is the unit, the speakers, everything. It's this isn't just a TV. They put above the desk. This is, this is, and this is the computer though. Right? Right. Okay. So everything is one thing. This is the world's first I'll I'll channel Jeff Keeley. There world's first, [00:03:30] uh, modular gaming desktop. Uh, so what that means is everything here is an individual modular, uh, modular component that you put in to customize the GPU, the CPU, all the components of it. It's a smooth, this is where underneath it's all wireless. It's all inductive charging. Uh, so that this can be fully customized to whatever you want to use your workstation for.
Speaker 2: And like you said, wave, this is a 65 inch display that's built in to this entire setup. [00:04:00] Goodness, this will, so to my understanding, there will be more components, necessarily slots. So you customize the desk to whatever your specific needs are. So many more things. Exactly. I mean, this is a concept product. So if this isn't something that we're releasing to the public for sale, but we're showing off what the future can look like because it's CES. Yeah, yeah, yeah. We gotta talk about the future. I'm I'm saying, I'm saying this is a coffee warmer, Rachel,
Speaker 1: This is the future. This is this I'm gonna buy cold brew. I'm gonna put it on the coffee. One. We're gonna heat up into hot coffee. But, uh, the, the options [00:04:30] are endless. Cuz I think like you said, this is a, this is a gamer set up. It's a pretty regular gamer. They're they're they're doing some movie watching. They're got their spell slots over there. Yeah. They've got the volume controls, but if I were a DJ, if I were a video editor, oh yeah, you, it was
Speaker 2: Video editor having like buttons that I can just like just put dedicated on a desk instead of having to go and find and click it in a menu. So nice. If you're a graphic designer, you can ch change one of these gooey interfaces into a stylist and draw directly on the frame that you're working on on the screen. The whole thing's [00:05:00] a color wheel. Put Twitch chat on the screen here instead of having to like find like an extra space on the monitor next to the so other thing that, yeah, I know this is great. Okay. I've been told this is the, an pro hypers senses. Let's break that down. Yes. Yes. Because you said three really important words there, you said Anky, which is our second family of gaming chairs. Obviously we have the Isker, uh, which is our first line and then an, which is about all day comfort and then pro it's the top line model. Uh, and then hypers sensee. So you guys will be familiar. That means haptics built into it.
Speaker 1: Okay. I did notice [00:05:30] that you pointed out that giant bass, it says D
Speaker 2: Box on it. It does. Okay. They're a pretty famous brand. So those are all the same guys that you'll know from, uh, the high end theater and uh, immersive theme park experiences of the really, really, uh, haptic base chairs of sound and everything. They built into them. We partnered with them for the technology behind this concept product. So, so not so hyper sense is obviously haptic feedback, but correct D box also does with, with actual motion, actual movement. It's not just the, the chair. Exactly. [00:06:00] It's vibrating against it's. It's not your rumble packs that you think of from the nineties. It's really smart and intelligent haptics that are based on direct input from what's happening in the game and in the entertainment around you and incorporating that into this. So at the base, what you see is a giant hat haptics engine, but there's also haptics incorporated throughout the back and the base of the chair over 46,000 different haptic variations. This chair's capable of.
Speaker 1: I mean, when I think of haptics, one of the things I always think of is the, for a series [00:06:30] and how well they approach the actual real life experience of driving a car. Let's go, oh, that's my napping chair. And my racing chair, it looks comfortable.
Speaker 2: I mean, somewhere in between like full racing SIM, which is its own dedicated thing versus here, combine this setup, this desk with this chair, you, you you're close to having a racing SIM. You are in the game after normal gaming space. Exactly. So immersiveness is all about one, the technology, but also about the content. So the great thing about this and [00:07:00] our, because of our, uh, our partnership with D box, we have over 2200 different titles that this chair is already compatible with. Whether it's four horizons, five, like you already talked about or other racing games like F1 from code masters in EA, or even some action games like, uh, SA some screen about ho for movie soft. Well, I'm
Speaker 1: Thinking of Forsa immediately because I'm thinking of how well they render the driving experience, where you can feel the grit of the road, depending on what kind of asphalt you're driving on. So have they brought those experiences, [00:07:30] they put into their thrust message. They put into their Sims, that's actually in the chair, like, what am I gonna feel when I sit down on this and
Speaker 2: Drive? Well, exactly what you talked about. It's the asphalt. And then you won't feel much because it's smooth. Okay. Or the gravel, or if you're like me and you just crash into trees, you'll feel all of that.
Speaker 1: Maybe, maybe not
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