-Now, in Infinity Blade 3, you play as two characters.
This is Isa, a stealthy warrior thief.
Each of these environments is huge, extremely detailed, and filled with rich and rewarding game play.
And each of these areas is as big or bigger than the entirety of the first Infinity Blade.
Now, this is all running real time with each of these complex environments being loaded
almost instantly, that's over five times faster than on an iPhone 5. Now, watch, we'll literally just fade to black, unload this, and boom, loading in an entirely new world just like that.
The 64-bit architecture of the new A7 chip is so efficient.
I literally did a double take the first time I saw how fast it loaded.
Now, typically, converting software to 64 bit is a lengthy, painstaking process, but with Apple's excellent tools, it took you -- how long, Jeremy?
-Two hours, by himself.
Now, Siris and Isa have joined forces to take down the Deathless and the Worker of Secrets.
With OpenGL ES 3.0, we can now combine advanced rendering effects that you've only before seen in film, things like depth of field and blur and full screen vignettes.
We can even now add lens flares
that would make J.J.
-Yes and his armor even reflects the environment.
-So, Infinity Blade is known for its big epic boss battles.
But we want to do something bigger, something that would even make this troll afraid for its life.
Now, this new boss eats the old boss for lunch.
Now, remember, this is running real time.
This is absolutely not a movie.
Jeremy is fighting this dragon right now on the iPhone 5S.
-I really think that this represents a sea change for our industry.
All right, Jeremy, let's see if you have what it takes to slay the dragon.