All right, Scott got a chance to check out Battleborn it's a MOBA kinda, it definitely takes ideas from MOBA But I would hesitate to actually label it a MOBA.
2K calls it a hero shooter but maybe we'll just settle on MOBess?
Yeah I'd go for MOBess.
I'd say, yeah, that's accurate.
The mode that we want to talk about is the PvP mode meltdown which people who've previously played Monday night combat and other MOBA type games know this mode where
Basically you escort your minions to a muncher, and it munches them and you get lots of points.
Yeah, and obviously you want to sabotage the other team by killing their little minions and protect your own minions.
That's the whole, so there's almost like a tower defense aspect to it too, because you gain currency and you buy turrets.
Then upgrading your own characters along the way obviously.
So what makes Battle Borg kind of unique is there's actually 25 heroes in here.
Now I went back and actually looked up in Borderlands, by the time Borderlands was said and done there was 16 characters.
So this launches with 25 characters.
Each of these characters is pretty unique.
You really need to have Present situational awareness in this game.
Know who you are, and who you're fighting against.
I mean, I think what's really interesting about Battleborn is that a lot of games that encourage teamwork, you can still run off on your own and have a good time.
Call of Duty, or something like that, you can run off and you have a gun, and it plays the same.
In Battleborn, because the characters are so different, some of them are almost not even fun to play unless you're So we're using them the right way with the other sort of complementary characters that sort of work with them.
Yeah, so a good match up that i really liked was [UNKNOWN] versus [UNKNOWN], and I am probably killing that name.
But basically [UNKNOWN] is a hit and run character.
She's got four arms, she goes in really fast, she does damage, she can drop this thing called shadow fire pillar which does a lot of damage but then she has to leave.
She has an ability that lets her leave which is basically a backwards leap that drops damage as she gets out.
So for example when she runs into Phoebe, who basically has a saber and who can teleport in, it's a really cool match between someone who deals damage and wants to stay on another character And somebody who deals damage and wants to escape from another character.
That's actually a really interesting thing is that as you play you kind of learn which matchups are more favorable for your character.
Because sometimes you'll be playing as a particular character and come across somebody else playing a character that really outmatches your specific abilities.
And you kinda need to learn that in certain cases, you're better off retreating and getting help from your teammates.
Because your skills just put you at a disadvantage against certain other characters.
So in terms of overall look and feel, I was still definitely getting that Borderlands vibe from this game.
It definitely has that similar cel shaded style, but also the tongue in cheek writing is very similar.
So I think people who are fans of Borderlands will feel very comfortable in Battleborn.
I mean, yeah, in addition to playing some PVP, we got a chance to play through a full campaign mission.
And there was a lot of banter back and forth between a mini boss and the final boss.
They were just sort of bickering over the com system the entire mission.
It was a lot of fun.
It was the same kind of humor you would expect from Borderlands.
I am Arachnid, the Spider King!
Lord of all Spiders!
No not today okay, you are not a spider king.
You are an S one century unit and your name is Jeff.
It is pretty clear that this a gear box game, this is worked on by members of the borderline team like that.
Flavor is still in there.
And really, that's what it comes down to in Battleborn, that's what they've been pushing since day one.
All of these different characters, and all of these different experiences you can have.
I mean they released that trailer recently that details the innumerable number of combinations and skill trees that you can use.
Just all these different ways to play.
That's really what Battleborn comes down to, and that was even more apparent in the GDC than it has been any other time we've played the game.
For more coverage of Battleborn, stay tuned to gamespot.com.
We are halfway there.
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