Keeping up with the Joneses

Keeping up with the Joneses

Dan Ackerman Editorial Director / Computers and Gaming
Dan Ackerman leads CNET's coverage of computers and gaming hardware. A New York native and former radio DJ, he's also a regular TV talking head and the author of "The Tetris Effect" (Hachette/PublicAffairs), a non-fiction gaming and business history book that has earned rave reviews from the New York Times, Fortune, LA Review of Books, and many other publications. "Upends the standard Silicon Valley, Steve Jobs/Mark Zuckerberg technology-creation myth... the story shines." -- The New York Times
Expertise I've been testing and reviewing computer and gaming hardware for over 20 years, covering every console launch since the Dreamcast and every MacBook...ever. Credentials
  • Author of the award-winning, NY Times-reviewed nonfiction book The Tetris Effect; Longtime consumer technology expert for CBS Mornings
Dan Ackerman
Pity poor celluloid hero Indiana Jones--very few matinee idols have been adapted for game screens as often, but the results have always been, to be generous, rather mixed. LucasArts takes another stab at this evergreen property in a new game, currently saddled with the working title Indiana Jones 2007.

Intended for next-generation consoles, the playable version of the game behind closed doors at the LucasArts booth was very early in development but showed some potential, with a highly destructible environment and the promise of advanced AI. (Although they all say that, don't they?)

To prove that the game was getting away from stock animated responses to scripted situations, a separate AI demo was set up, showing Indy on a rope bridge. You could shake the bridge or throw things at our helpless archaeologist and watch him adjust and try to keep his footing and stay on the bridge.

As you can guess from the working title, LucasArts doesn't expect this game to see the light of day until well into 2007.