There's only so much you can say about 3D monitors.
They're just normal monitors that, you know, their parents were killed in crime alley.
I mean, why would walk through place called crime alley in the first place.
No, that's Bat Man's origin.
Yes, I'm thinking of bad man.
No, most 3D monitors are just normal monitors with 120 hertz refresh rate.
Take the BenQ XL2410T for example, it's fairly normal looking monitor.
It has this kind of plasticky feeling chassis, but at the same time it's heavy enough, but it doesn't feel like a paper waiting to blow up your desk.
It has full ergonomic support in the form of tilt, swivel, height adjustment, and pivot, which allows you to easily access the DVI, HDMI, VGA ports.
The OSD has tons of options.
Beyond brightness and contrast, we have presets color temperature controls and RGB access.
The problem is you really have to dig deeply into and spend a lot of time with the OSD to get the color balance where it should be.
Games from a non-3D perspective looked great.
They're pretty accurate colors, but there's some backlight bleeding and dark parts of the game that stood out like sort of thumb.
In movies, again, once calibrated, they looked pretty good, although some dark details were lost.
You know, overall, $400 is a bit too much for the BenQ.
[unk] break it down, full ergonomic support, 3D support, great performance once calibrated, but there is that backlight bleeding problem and the fact that a crap load of effort needs to be in to calibration to get it right.
Not everyone is gonna wanna do that especially when there are better calibrated IPS displays available for one or 200 bucks more.
If you can find it for 50 bucks under its retail price, then go ahead, it's a great deal.
Otherwise, there are better deals out there.
This has been Eric Franklin, and this has been the first look at the BenQ XL2410T.