When Microsoft first announced it was getting into the console biz, this is the monstrosity it showed off. While it was striking and probably successful at getting people's attention, I think we're all thankful we never had to find space for such a beast in our entertainment centers/bedrooms.
The black box of entertainment (despite also being available in white and other colorful face plates) that transcended video games while not alienating gamers. It delivered the first persisting video game community on a console while also providing a viable way to experience music, movies, sports, and TV shows.
The 360 is the example the the PlayStation 4 and next Xbox (whatever it ends up being called) will need to live up to.
If Microsoft can offer better energy efficiency while also delivering a better experience for fighting-game fans, while retaining everything that makes this one a success in the first place, my next Xbox anticipation will reach uncontainable levels of fervor.
Looking to the next Xbox, I’m not convinced Microsoft even needs to support Blu-ray. I mean, it probably will just to cover its bases, but the world has become increasingly digital and cloud-based in the last seven years. What may have been important even only a few years ago has lost its appeal as of late.
Kinect is that device we’ve all been promised since the '80s. Or at least since first seeing the holodeck on "Star Trek: The Next Generation." Finally, you are the controller. Almost. Kinect didn’t fully live up to its potential to truly immerse the gamer into the gaming world, and it’s not for everyone (especially if you’d rather just chill on the couch while saving the world), but it is completely different than anything we’ve seen before.
Rumors are pointing to a more advanced version of Kinect to ship with the next Xbox. Here’s hoping developers are ready for it this time.
The original Xbox 360 (on the left) had a problem of dying at the most inopportune of times, and its internal fan was loud enough to drown out sound from the actual games. Also, it wasn’t designed with Kinect in mind.
>Version 2.0 (on the right) was Microsoft’s answer to those problems and it went a step further, making the overall package smaller and selling it for cheaper. Version 2.0 of the Xbox 360 is also the most tangible clue yet as to which direction Microsoft is heading for the next Xbox’s design. Hopefully, we’ll find out just how close it is on Tuesday at 10 a.m.