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HolidayBuyer's Guide

The Morpheus project

Are your base

Side view

Rear tracking

Adjustments

Light

Project Morpheus unveiled

Yoshida leads the way

Virtual reality is a-go

Novel new way to play

First person POV

Experimenting with VR

Human being for scale

Richard Marks, Sony R&D

What VR mounts need to be

Sound with VR

Tracking with VR

Sony's in control

What makes VR special

New medium, new rules

Mikhailov from R&D

Keep this in mind

Info about the dev kit

More specs outlined

Yoshida approves!

Sporting blue LEDs and a futuristic look, Sony makes its VR head mount, known as Project Morpheus, official at GDC 2014.

Caption by / Photo by Josh Miller/CNET
Caption by / Photo by Josh Miller/CNET
Caption by / Photo by Josh Miller/CNET
Caption by / Photo by Josh Miller/CNET
Caption by / Photo by Josh Miller/CNET
Caption by / Photo by Josh Miller/CNET
Caption by / Photo by James Martin/CNET

Led by Sony Computer Entertainment Worldwide Studios President Shuhei Yoshida (above), the Japanese tech giant officially unveiled a virtual-reality solution (similar to the Oculus Rift).

Caption by / Photo by James Martin/CNET

Sony confirms that its product announcement relates to virtual reality.

Caption by / Photo by James Martin/CNET
Caption by / Photo by James Martin/CNET

Imagining first-person gaming with the head mount.

Caption by / Photo by James Martin/CNET

Homemade VR experiments started at Sony in 2010, said Yoshida.

Caption by / Photo by James Martin/CNET

President Yoshida next to the Project Morpheus prototype.

Caption by / Photo by James Martin/CNET

Richard Marks from Sony R&D takes the stage now with the head mount.

Caption by / Photo by James Martin/CNET

More concepts and ideas of what VR head mounts should look like and need to be.

Caption by / Photo by James Martin/CNET
Caption by / Photo by James Martin/CNET
Caption by / Photo by James Martin/CNET
Caption by / Photo by James Martin/CNET

Sony explains its outlook for virtual reality.

Caption by / Photo by James Martin/CNET

Developing for VR means having to deal with different rules.

Caption by / Photo by James Martin/CNET

Anton Mikhailov, also from R&D, talks about the dev kits coming soon with Project Morpheus.

Caption by / Photo by James Martin/CNET

With frame rate a priority, Sony sets the rules for developing apps for VR.

Caption by / Photo by James Martin/CNET

Sony's dev kit for the head mount.

Caption by / Photo by James Martin/CNET

More specs for Project Morpheus.

Caption by / Photo by James Martin/CNET

Finally, Sony says that Project Morpheus will be available when it can get the "highest frame rate we can get and the lowest latency we can get. Coming out as soon as possible, for as low as possible," and is compatible with the PS4 only.

Caption by / Photo by James Martin/CNET
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