It's not easy being bread, as you're about to find out. In action
adventure game I Am Bread by Bossa Studios (the developer behind the hilarious
Surgeon Simulator), you have to walk a piece of bread from its current location
to the toaster.
This is not as easy as it sounds. You can only flip the
bread from the corners with which it contacts a flat surface, so if it's
hanging over an edge or propped against something, those corners are out of
action, which limits where you can move. Additionally, touching the floor for
too long renders the bread inedible, which means level over, try again.
This hair-tearing bread action is great fun, but it's not
just toasting for its own sake. The owner of the house in which the bread has
its adventures, Mr Murton, begins to realise something is awry, and the game
turns into a tense battle of wills between a cranky old man and bread that just
wants to be toast when it grows up. Or does it..?
Goat Simulator MMO Simulator is the best simulated MMORPG in
which you control a simulated goat that you will ever play.
In it, you'll find the Goat Simulator you know and love,
enhanced by MMO-style gameplay: classes, quests, and a lot of goats stuck in
hedges. The game has level progression, and loot that you can add to your
inventory, and a map to explore, but it's not about playing an MMORPG, it's about
having the experience of an MMORPG. This includes bugs, player-killers, campers,
and an eerily accurate simulated chat.
If you've never logged in to an MMORPG in your life, the
jokes will probably go right over your head... but if you're a player of
MMORPGs, the game is a work of hilarious genius.
Sarah Northway's Rebuild series of games take the town
management sim genre and add a horrifying twist: the shambling undead. You not
only have to manage people and resources, you have to keep the zombie hordes at
The third iteration of the game comes with survivors equipped with skillsets, which you can level up by sending them on missions; a
35-node research tree so that you can learn new skills to keep your growing
colony alive; randomised events to keep gameplay tense and interesting; a massive
campaign story mode; and all the attention to detail that makes the game a
fully fleshed out experience, such as back stories for all the survivors.
Meeting this month's point-and-click requirement is Daedalic
Entertainment's Deponia, the tale of loveable scallywag Rufus who wants to pack
up and leave the eponymous Deponia, where everything is made of trash, for the
fair horizons of the fabled Elysium. Until he meets the mysterious Goal, which
throws everything into disarray.
With gorgeous visuals, full voice acting and a wicked sense
of humour, Deponia is an excellent title, particularly for fans of the old
Magic Flute by Mozart is part puzzle game, part exploration
of Mozart's 1791 opera The Magic Flute, as directed by Japanese theatre and
kabuki director Amon Miyamoto in Linz, Austria in 2013.
As main characters Tamino and
Papageno progresses through the story, you need to slide floor pieces around to
create a clear path to the exit. Later in the game, enemies and breakable tiles
complicate path creation.
Meanwhile, you get to learn more about The Magic Flute,
listening to the gorgeous music, the tale told in the form of cutscenes. It's
an ambitious attempt at combining the opera and a
video game and by keeping it simple, it succeeds admirably.
Interactive novel Lifeline 2 wasn't, to my dismay, a continuation of the previous game, but an entirely new story, an entirely new
protagonist, and an entirely new genre. It's an urban fantasy starring Arika,
communicating with you via what looks like a magic spellbook. Arika has lost her family, and is seeking revenge for her
murdered parents and a way to rescue her brother, trapped in a nightmare
The story is still as compelling as Lifeline's. Arika is just as snappy as Taylor, the protagonist from the original game, although a lot more talkative. The game
messages you at realistic intervals, letting the story unfold naturally over
the course of a few days. The conceit worked well in the first Lifeline to
build tension and a relationship with Taylor.
Lifeline 2 doesn't work quite as well. The
game technology better fits a sci-fi setting than a fantasy one, and Arika's loquaciousness
tends to bog the narrative down a little. But as we wait for more Taylor, which
the game's developers have assured us is coming, it's something to tide us over.
It's nearly three years after the release of the original
Freeze!, a gloomy monochromatic puzzle game in which you rotate a series of
two-dimensional shapes to navigate an eyeball to an exit.
Freeze! 2 is, as you might have guessed, its sequel, in
which our old hero's baby eyeball brother had gone on a search and rescue
mission to bring him home from captivity. The game features several upgrades.
The most obvious of these is some gorgeous new graphics, but as the game
progresses, the two eyeballs will need to work together to escape 100 levels
across four worlds. The game also adds liquid, which makes escape a little more
complex, and new obstacles to overcome.
AZZL is quite literally a puzzle game. The screen is split
into pieces, and you have to rearrange them to make a picture. Sounds easy,
right? Not so fast! The scenes are animated, and you have to watch carefully
how they move in order to figure out where they go, and how they are oriented.
Don't be fooled by its cutesy, colourful monsters (a similar
aesthetic to Dumb Ways to Die). As the game progresses, putting the animated
scenes together becomes increasingly difficult. It's a fabulously diabolical
twist on the puzzle game.
Laser Dog specialises in twitchy arcade titles, and boy is
HoPiKo twitchy. The controls are really simple, tap to jump, hold to aim,
spring from safe point to safe point. Timing is everything. You can't wait too long to jump or you'll die. You can't jump aimlessly and hope for the best or you'll die.
Mastering the controls, then learning which elements of the 2D platform levels will kill you
dead and avoiding them takes a lot of practice.
If you're looking for a game with which to zen out, this is
not for you. If you have an obsessive addiction to mastering arcade games of
extreme difficulty, you should grab HoPiKo right now.
In Beacon 38, you're in charge of a mission to try and open
a portal to the 38th dimension from the 37th dimension, in search of a new
home. The fleet ships are too big to fit through the portal, so you fly a
single scout ship inside, and end up in a crazy, alien place inhabited by
enormous Lovecraftian horrors, navigating only by sonar (how that works in
space is unknown, but let's just go with it). This allows you to map the
strange territories you find yourself in, seeking out new portals to widen the
opening in the 37th dimension to allow the fleet through.
Without weapons, alone in the dark, the game's mechanic is surprisingly
gentle and exploratory, reminiscent of titles like Waking Mars. The stakes
are high if your mission fails, and the lurkers in the dark add an element of
Interactive fiction is certainly becoming more prevalent in
a mobile format, and one of the finest purveyors is Choice of Games (Yeti's Parole
Officer is a particular favourite of mine). The latest edition to the
Choice of Games Library is "A Wise Use of Time", in which you play a
character with the power to freeze time.
can choose the gender and sexual orientation of your protagonist, which allows
you to have the romance options of your choice. Your hero can use their powers for good or ill, but their are
complications: First, other time-freezers running around can interfere with
your activities. Second, freezing time causes you physical and
The range of directions you can take the story, and the
different endings available, make the book deeply replayable, with a rollicking
adventure penned by Zombie Exodus author Jim Dattilo.
Prettygreat is a new
Aussie studio created by former Halfbrick devs (Jetpack Joyride, Fruit Ninja),
which means we expect some... well, some pretty great things. The studio's first
game, Land Sliders, lives up to that promise.
The action arcade game sees you exploring a 3D isometric
series of levels, collecting items, avoiding enemies and hazards, and moving
onto the next level. The difference is that you don't move your little dude
around. You move them through the level by sliding it around under your little dude's feet.
Each level is bite-sized, so it's perfect for casual play, and the land-sliding
mechanic ends up being a really fun twist on typical collecting-stuff gameplay.
Fans of SpaceChem will enjoy The Sequence, a game in which
you need to build a sequence of actions to transfer a cell from one point to
another in a grid. Modules that push and pull the cell around the grid need to
be placed, and activated in sequential order to complete the goal. It's kind of
like building a digital Rube Goldberg machine, getting more complex as the
levels progress, teaching you slowly how to plan out solutions.
It's a simple, yet elegant test of your strategic
Developer Christian Montoya comes from OMGPOP, where he
helped design and produce Draw Something. No More Kings is his first solo game,
and it's slick, simple and refined. It's a single-player puzzle game that isn't
chess, but is based on the rules of chess.
The aim in each level, as it is in chess, is to checkmate the
king. A number of pieces are arrayed on the board, and as
you capture enemy pieces, you turn into them, and can only move in that piece's
patterns. For example, if you take a rook, for the next turn you are a rook,
until you capture the next piece, only able to move orthogonally on the chessboard.
It probably won't make you a chess grand master, but as you progress
through the levels and they grow ever more difficult, you will start to be able
to solve chess problems a little more easily. It's a great way to stretch your
mind and learn more about how to play.
Your little plane (or other unlockable character) flies
along the bottom of the screen. Holding down on the screen fires limitlessly at
the horde of foes that come at you from the top, while moving your finger
allows you to move, dodging enemies and enemy fire alike. A particularly clever
mechanic is the ability to charge your weapon by lifting your finger from the
screen. If you're willing to risk being vulnerable for that amount of time, you
can fire off a powerful shot.
It shares a lot of DNA in common with Crossy Road.
Collectible coins allow you to save up to unlock randomised new characters to
play as, delivered from a claw machine. When you die, you can share a snapshot
of your score and your brilliant explodey demise. And, of course, there's that
wonderfully colourful voxel art.
If you liked Crossy Road (and who didn't!) Shooty Skies
will also occupy a special place in your casual gaming fix heart.