Xbox Series S games, specs, price, how it compares to Xbox Series X
Now that we're less than a week from launch, here's the essential info you need.
Lori GruninSenior Editor / Advice
I've been reviewing hardware and software, devising testing methodology and handed out buying advice for what seems like forever; I'm currently absorbed by computers and gaming hardware, but previously spent many years concentrating on cameras. I've also volunteered with a cat rescue for over 15 years doing adoptions, designing marketing materials, managing volunteers and, of course, photographing cats.
ExpertisePhotography, PCs and laptops, gaming and gaming accessories
Unlike the Series X, there doesn't seem to be a direct competitor for it in the PS5 camp; the closest is the $400 PS5 Digital Edition, but that's a 4K box (can we even call the twisty tower-shaped PS5 a box?).
Watch this: Unboxing the Xbox Series S: See what's inside
The Series S will deliver 1440p at up to 120 frames per second, incorporate a Velocity Architecture 512GB SSD with support for the $220 1TB Seagate expansion SSD -- the expansion costs almost as much as the console -- and be able to upscale games to 4K and stream media at 4K.
It'll also support the same next-gen features as the Series X, including DirectX ray tracing, variable rate shading, variable refresh rate and "ultra-low latency" (which likely means Microsoft's Dynamic Latency with the controller). It incorporates the same processor as its $500 sibling, though running at a slower clock speed, and a lower-power version of the same graphics processing unit, with slower 10GB memory instead of 16GB.
A la carte, the console costs $300, is in preorder now and will ship beginning Nov. 10. You can also get it as part of the $25-per-month Xbox All Access subscription, which includes Xbox Game Pass Ultimate as well as the two-year console lease. Or you could, if it was in stock anywhere.
Watch this: PS5 vs. Xbox Series X: Full comparison
Will older Xbox models stick around at a lower price?
Microsoft has already discontinued production of the Xbox One S Digital and the
Xbox One X
. As for the Xbox One S, Microsoft says, "Xbox Series X and Xbox Series S will coexist alongside the Xbox One family of devices, delivering a generational leap in power, performance and compatibility. We have no further details to share on production timelines of Xbox One S at this time."
How does it differ from the Xbox Series X?
The Series S is about a half the size of the Series X. That's in line with the spec differences, which include the same eight-core
processor running at a slower 3.6GHz (3.4GHz with simultaneous multithreading, or SMT), a 512GB SSD and a similar AMD RDNA 2.0 GPU with half the compute units (20) and a slower clock speed (1.565GHz). It also has only 10GB of GDDR6 (8GB at 224GBps allocated to GPU, 2GB at 56GBps, compared to 16GB), which results in one-third of the bandwidth, 4TFLOPS instead of 12TFLOPS.
Those differences should be fine for the lower target resolution of 1440p instead of 4K. And all of it means the Series S will generate far less heat and require less power than the Series X, which means less active and passive cooling required. Combine that with the lack of an optical drive, and the company was able to cut a lot of volume out of the console.
The biggest challenge for a living-room-bound Series S compared to the Series X is finding a TV that supports the 1440p maximum resolution rather than forcing it to dial back to 1080p. Most
do 1080p or 4K (or both). But if the console is cohabiting with your workspace, there are a ton of compatible monitors you can connect to it.
How is it the same as the Xbox Series X?
It supports the exact same programming interfaces and the capabilities they enable. For games that incorporate it, DXR acceleration gives developers the opportunity to render far more accurate lighting, shadows and reflections without negatively affecting performance and without a lot of the optimization overhead otherwise required. And VRS lets developers choose where they can save processing power while rendering a frame based on how visually important an area is and how noticeable a slightly rougher render might be.
That means that games integrating it may also be able to sustain higher frame rates with better-looking graphics in select scenes than they might otherwise have had. In addition to supporting variable refresh rates -- letting the console sync game frame rates with compatible TVs or monitors to minimize artifacts like stutter and tearing caused by mismatches --
2.1 adds ALLM, or Auto Low Latency Mode, which automatically sets the display to its fastest response mode, and which has been available in TVs from manufacturers like
for at least a year.
Watch this: Here's why the Xbox is all-in with cloud gaming
While it's designed to hit a lower resolution than the Xbox One S was, overall it should be a lot faster for the same reasons as the Xbox Series X -- the faster and more efficient processing plus use of solid-state storage for vastly better load times.
Xbox Series S vs. Xbox Series X
Xbox Series X
Xbox Series S
8-core AMD Ryzen Zen 2-architecture CPU at 3.8GHz (3.6GHz with SMT)
8-core AMD Ryzen Zen 2-architecture CPU at 3.6GHz (3.4GHz with SMT)
AMD Navi/RDNA 2-family GPU with 52 CU at 1.825GHz (12TFLOPS FP32)
AMD Navi/RDNA 2-family GPU with 20 CU at 1.565GHz (4TFLOPS)
16GB GDDR6 with 14Gbps 320-bit interface (10GB at 560GB/s allocated to GPU, 6GB at 336GB/s allocated to rest of system with 3.5GB for GPU)
10GB GDDR6 (8GB at 224GB/s allocated to GPU, 2GB at 56GB/s allocated to rest of system)
1TB NVMe SSD PCIe 4.0; proprietary 1TB SSD add-on module; USB 3.2 external HDD support
512gb NVMe SSD PCIe 4.0; proprietary 1TB SSD add-on module; USB 3.1 external HDD support
By design, all the new game features highlighted for the Series X are compatible with the Series S, and they have the same support for the new wireless controller and other
. That means Series S owners will have the same games list and launch dates as the Series X.
Xbox Game Pass will continue to be the major vault subscription option for the console. The Series S also offers Xbox Console Streaming, now called Remote Play, a feature that lets you play Xbox games on your phone that are running on your console.
You'll also be able to hand off games from the console to PC or mobile device (via what was formerly called Project xCloud). The service launched as part of Xbox Game Pass Ultimate, and it lets you play selected Game Pass games on your phone or tablet that are running on remote pseudo-Xboxes rather than on your local console.
Forza Motorsport for Xbox Series X will run in 4K at 60 fps, have ray tracing
Yes, it's backward compatible as far as the original Xbox, and many of them will play and look better, thanks to the component upgrades that apply to every game running on the console. Unlike the transition from earlier generations, this one should go more smoothly. The new hardware is mostly just faster versions of the previous components, and the last Xbox One operating system also used DirectX 12 and supported HDMI 2.1, so at least there's nothing that requires emulation or rewriting. But it lacks an optical drive, so that may be a hurdle to face playing older games.
Watch this: The console wars are over now that Xbox Game Pass includes xCloud
Microsoft has called out at least two new features to improve the experience of running multigenerational games: HDR reconstruction, for automatically tonemapping SDR games to HDR, and Smart Delivery. When you pay for a game, it gives you the rights to that game for both Xbox One models, Series S and Series X, and automatically chooses the correct version. But it's also optional for developers and publishers (here's a list of games offering it), and it's not clear whether it applies to older games you've already paid for. We've started to see publishers charge $10 extra for "bundles" that include both versions.
Will it include the new controller?
Yes. Though not as radically redesigned as the consoles, the new wireless controller will be backward-compatible with older models. It's based on the current Xbox Elite Wireless model but has a reworked D-pad and a share button. Microsoft has also done some work on reducing the wireless lag -- and thereby increasing the responsiveness -- between the display and the controller with what it calls dynamic latency input. The D-pad, triggers and bumper also have a tactile matte finish to give the controller a bit more grip when playing.