If you've got GeForce GTX graphics in your desktop or laptop, Nvidia's got an update you're going to like.
The graphics chipmaker announced Monday at GDC 2019 it will enable DirectX ray tracing (DXR) on some of its older graphics cards with its Pascal architecture via a driver expected in April. DXR is one of the major features of its newest RTX GPUs using its Turing architecture announced last year. Ray tracing reproduces how light behaves in the real world improving shadows and reflections to give games a more photorealistic look and immersive feel.
The GTX cards supported include:
- Titan XP
- Titan X
- GTX 1080 TI
- GTX 1080
- GTX 1070 TI
- GTX 1070
- GTX 1060 6GB
The Volta-based Titan V andare also supported. But, before you get too excited, know that the cards will only support basic ray-tracing effects and low ray counts. The level of support will be dependent on the game, the graphics card model and game resolution, said Justin Walker, product manager for GeForce desktop GPUs.
GTX cards will be able to handle basic single effects such as. More complex lighting or multiple, simultaneous effects like the will require an RTX card, Walker said. DLSS (Deep Learning Super-Sampling), another RTX technology, isn't supported either, which uses cloud-based AI to simulate games at higher resolutions and teaches your GPU how to mimic that level of detail.
Although the chipmaker has expanded into data centers and automotive, GPUs for gaming and other intensive graphics tasks are still its primary source of sales. Bringing DXR to its older GTX cards will introduce more gamers to what's possible, even at a low level, with Nividia's RTX graphics cards for desktops and laptops.
Nvidia also announced Integration of real-time ray tracing into Unreal Engine and Unity game engines as well as Nvidia GameWorks RTX, which are tools and rendering techniques to help developers add ray tracing to games.