
Razer Raptor 27 review: Smart, striking and a little bit silly
Paradoxically elegant and overdesigned, Razer's first monitor joins a crowded and cheaper field.
The Razer Raptor 27, the company's first dip into the seething waters of the gaming display market, is the mullet of monitors: elegant business in the front; aggressive party in the back. If I had to come up with a single word to describe it, I'd go with "overdesigned." It's strikingly stylized and a bit impractical. Its bright 27-inch, 2,560x1,440-pixel panel is quite good, and its feature set, which includes support for FreeSync and G-Sync-Compatible adaptive refresh, a wide color gamut and a 144Hz refresh rate, hits most of the right notes you'd expect for its big $700 price tag.
The Good
The Bad
The Bottom Line
That's on the high side, though, since you can get the just-as-terrific, albeit less fancy-schmancy, 4K Acer Predator XB273 for only $100 more. The bulk of Razer's lesser competitors hover in the $400 range.
The striking design is an interesting translation of Razer's black-slab laptop aesthetic, and there are some things I really like about it, like the elegant Chroma-compatible underglow. Plus, the dark gray fabric back adds to the classy vibe you don't normally get from a gaming monitor.
The monitor raises and lowers via channels in the back. While I love the gray fabric, I can't help but picture it covered with orange cat hair.
To access the connectors, you can tilt the display back 90 degrees. That kind of ease of access is a touch few monitor manufacturers think about, but which makes life so much better when you work on a crowded desktop or need to frequently get to them. You can't rotate the display, but the base rotates smoothly on a desk while still resisting sliding in any other direction.
Razer Raptor 27 specifications
Price | $699 |
---|---|
Size (diagonal) | 27-inch |
Panel type | IPS |
Resolution | 2,560x1,440 pixels |
Aspect ratio | 16:9 |
Maximum gamut | 95% P3 |
Brightness (max/typical) | 420 nits/380 nits |
Windows 10 HDR | Video, wide color gamut, games |
Adaptive sync | FreeSync, G-Sync Compatible |
Vertical refresh rate | 48-144Hz |
Gray/gray response time (milliseconds) | 4ms |
Connections | 1x HDMI 2.0b, 1x DP 1.4, 1x USB-C with DP 1.4 support, 2x USB-A 3.2 |
Audio | Headphone jack |
Release date | October 2019 |
I've noticed, however, that the rubbery material it uses leaves marks on surfaces like the laminate bench it's been sitting on here in the CNET Lab -- the dock for the Viper Ultimate has the same base and the same problem.
But the cabling is just kind of nuts. Razer designed it to use flat, bright green cables with right-angle connectors that feed through individual channels in the back. That means if a cable is bad you need to replace it with a matching one from Razer, or suffer with a third-party flat cable that doesn't look the same, or worse, a standard cable that doesn't bend in the right ways, all defeating the purpose of the highly stylized design.
It tilts 90 degrees so you can get to the connectors underneath. A really, really big convenience.
The cables don't glide easily through the channels, so getting everything to lie properly can be a pain. While DisplayPort, HDMI, USB-C cables and a USB-A extender come in the box, there's no matching DisplayPort to Mini DisplayPort cable... which you'd need to connect to a Razer laptop, or most any laptop, to get G-Sync compatible adaptive refresh. Although it supports USB-C alt mode (DisplayPort) for connecting via USB-C, Nvidia requires the monitor be on the GPU bus for all G-Sync variable refresh, but USB-C is on the internal GPU/CPU bus.
The cabling design is kind of high-maintenance. But the underglow on the base is cool.
Plus, that side-by-side channel design means the base has to be huge at a time when most manufacturers are going small to conserve desk space. And I've already noticed a ding in it which I can't unsee.
You can lower the monitor pretty far down, sort of like the Samsung Space Gaming Monitor, which is kind of cool. But it has a limited 3.9-inch (100mm) travel: You can only raise it high enough to where the center, in other words directly in front of your eyes, is about 13 inches from the desktop. The other two monitors currently on my desk can do 17 inches. Not much of a problem for me, but I'm not a tall guy with a long torso.
Performance player
Design aside, it's a very good monitor. Its native gamut tests out at about 94% coverage of P3 -- about 132% of sRGB -- and it can hit a relatively high peak brightness in HDR mode of about 480 nits, though more typically 400 nits. Default brightness is about 240 nits, but if you bump it all the way up, it will deliver 370 nits. It can get brighter at 60Hz than at 144Hz, though.
It has several game profiles that vary predominantly by brightness -- FPS, MMO, Racing. But a novel Streaming profile changes the gamma to 1.5, which vastly increases the brightness across most of the tonal range, increases the contrast a little and bumps the white point to a cooler 6,900K or so to improve screen broadcasts and recording.
Otherwise, it's pretty much an 1,100:1, 6,400K, 2.2-gamma panel across the board. Though it's not color-critical-accurate and only covers about 88% Adobe RGB, it's pretty good for a consumer monitor. You can select from three white points (D6500, D5000 and D9300), an sRGB color space and/or gamma settings of 2.2, 1.8 or 1.4. (All testing performed with an X-Rite i1Display Pro and Calman 5 Ultimate.)
Using it in G-Sync-compatibility mode put the refresh rate in lockstep with frame rates, but at 144Hz top refresh I didn't run into much need for it. Though Razer boasts a 1 millisecond pixel response, that's in Motion Blur reduction mode, which makes the screen very, very dim -- 63 nits -- and doubles images.
The panel exhibited no visible backlight bleed, which was pretty impressive.
Still, $700 is a lot to pay for a 144Hz 27-inch 1440p monitor, especially one with the Raptor's drawbacks.