The Witcher 3 mod tools: What can we expect?
CD Projekt Red gives us details of what we can hope to get from The Witcher 3: Wild Hunt's upcoming mod tools.
Ever since the release of The Witcher 3: Wild Hunt back in May, a steady flow of mods have been trickling out for the PC version of the game. However, pretty soon modders will be getting new tools to help make content creation even easier via the introduction of official mod tools by CD Projekt Red.
But what can we expect from these tools? I recently got the chance to talk to CD Projekt Red about what The Witcher 3's mod tools can do and what their plans are for mods in the future.
Was it your plan all along to offer mod tools? Or did the decision come about recently?
CD Projekt Red: Mods are kind of like the free DLCs we've been releasing, just made by the community. As devs, we're pretty pumped that someone sat down and devoted their private time to create something for our game (because mods for Wild Hunt do exist already). Since it's in our nature to support these kind of initiatives, we want to nurture that and help as much as we can. As soon as we saw that the community is eager to create mods, we wanted to help -- we hope that these tools will empower modders to do more crazy and cool stuff.
How important are things like mod tools to the game's longevity?
Mod tools definitely impact the longevity of the game but we like to think about them as something that primarily adds another way for gamers to interact with their favorite title. It's something similar to house rules in board games: you love how a sword looks but it's just too weak for you to use at the current level? Just change the stats and you're set. Hell, sometimes it's just cool to break stuff on purpose and watch the world burn, simply because you can.
Let's go into some detail. What will players be able to do with the mod tools? Does it go beyond the cosmetic?
First of all, the modding tools we are releasing are not an editor. They're meant for people who are somewhat experienced with modding software and are designed to make creating mods easier. They give access to game files and allow for easy extracting, compilation, and decompilation of resources. Beside visual changes, like modifying textures and models, they will allow to change UI assets and script files. The majority of gameplay-related mechanics are written in scripts. Having access to these scripts will allow to create even more ambitious and complex modifications. If you're not a modder and you're wondering about real life applications, in short, all this means that from now on, people will be able to put their own textures on models to make them feel more personal (or cool, or whatever they wish!), or, say, substitute Roach's model with a unicorn (and ride it towards the setting sun). You will be able to use these mods when they get published. Also, we hope the community builds on these resources and, who knows, maybe some people who haven't ever dreamt of modding will start doing so? There might be future devs among you!
We are just happy to see people getting creative with the game. Some of the best mods for The Witcher 2 gave us ideas for improvements in The Witcher 3. We love to be surprised and, in the past, we have been floored with the creativity, passion and skills of the community. Bring it on gals and guys -- we can't wait to see what you create!
What are the plans, if any, to bring these mods across to console?
What are the next steps when it comes to modding? Any future plans you can divulge about mods?
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