Resident Evil creator Shinji Mikami reflects on the series' roots
In honor of Resident Evil's 20th anniversary, our sister site GameSpot spoke with game director Shinji Mikami and lead programmer Yasuhiro Ampo about a little horror game that accidentally spawned a genre.
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It's been 20 years. 20 years since we met Jill Valentine and Chris Redfield, 20 years since we learned the value of typewriter ribbons, 20 years since we came to know the terror of being locked in place as we try to gun down the shambling embodiment of certain death. The Resident Evil franchise has evolved a great deal over the past two decades, but the impact of the original survival horror game can still be felt in everything from Dead Space to The Division.
To honor the anniversary of the game's original release -- March 22, 1996 -- we decided to speak with series creator Shinji Mikami to gain an intimate history of its development. We also reached out to publisher Capcom, who put us in touch with original lead programmer Yasuhiro Ampo. Together, Mikami and Ampo's personal insights paint a fascinating portrait of the inception and creation of one gaming's most enduring franchises.
What's your earliest memory of the project? When and how did you first hear about it?