Pokemon Go CEO addresses server struggles and player angst
John Hanke, CEO of Pokemon Go developer Niantic, says that third-party apps were interfering with a global rollout of the game.
Sean HollisterSenior Editor / Reviews
When his parents denied him a Super NES, he got mad. When they traded a prize Sega Genesis for a 2400 baud modem, he got even. Years of Internet shareware, eBay'd possessions and video game testing jobs after that, he joined Engadget. He helped found The Verge, and later served as Gizmodo's reviews editor. When he's not madly testing laptops, apps, virtual reality experiences, and whatever new gadget will supposedly change the world, he likes to kick back with some games, a good Nerf blaster, and a bottle of Tejava.
These "seemingly innocuous sites and apps actually hurt our ability to deliver the game to new and existing players," writes Hanke. He provides this unlabeled (!) chart as evidence that restricting access helped reduce the server load:
"There is a range of motives here from blatant commercial ventures to enthusiastic fans but the negative impact on game resources is the same," Hanke writes.
The CEO also has a message for those still angry there's no easy way to track down Pokemon in the wild. "We have heard feedback about the Nearby feature in the game and are actively working on it," says Hanke.