Dead Rising 3 gets 13GB update, including DLC content

The Xbox One exclusive receives a massive update that seems to include some future DLC content, whether you want it or not.

Nic Healey Senior Editor / Australia
Nic Healey is a Senior Editor with CNET, based in the Australia office. His passions include bourbon, video games and boring strangers with photos of his cat.
Nic Healey
2 min read

Dead Rising 3 is about to get a content update packed with fixes for the original game — along with downloadable content (DLC) you may not be intending to pay for.

An image from the upcoming Dead Rising 3 DLC. (Credit: Capcom)

The update is a rather impressive 13GB in size. That's a lot of data, especially in Australia where many people operate under slow speeds and even data caps.

According to a Microsoft-written interview with Dead Rising Executive Producer Josh Bridge, the update includes fixes for issues with core gameplay mechanics, but also includes some content for the upcoming DLC packages.

Bridges says:

With all of the fixes and everything, it's a large update of about 13 gigs, but we really recommend getting it to ensure compatibility with the online players and all of the upcoming add-on content that's coming out shortly as well.

At the end of the aforementioned interview, a list of all fixes in the update notes that "content for DLC episodes 3 and 4 added as part of this CU".

The first of the four DLC episodes is called Operation Broken Eagle and it launches 22 January. The DLC needs to be purchased separately, either via a US$30 season pass, or per episode at US$10 each.

Reports on the Xbox user forum have said that the update actually only adds 1.5GB to the install size of Dead Rising 3, with around 12GB of the game being overwritten by the download.

However, it's not just the limited space on the Xbox One hard drive that Australians need to be worried about. For many users, slow download speeds make 13GB a time-consuming download, while households not being charged for exceeding download caps may still have speeds 'shaped' for going over their monthly data limits.

Forcing a user to download data for DLC that they may not be intending to ever purchase (and DLC that's not even arriving for some time) seems unlikely to be greeted with much enthusiasm from the gaming community.