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Game industry: Playing for keeps

Digital soothsayers have long debated whether an all-in-one, "converged" device would look more like a TV or a PC. But the box of the future may end up being the humble game console.

2 min read

 
Game industry leads race for digital 'uberdevice'

By David Becker and John Borland
Staff Writers, CNET News.com
December 9, 2003, 4:00 AM PT

One of the most heavily touted concepts of the Internet boom was "convergence"--the notion that practically all consumer technologies, from television to instant messaging, would be housed in a single box.

Digital soothsayers spent years debating whether this all-in-one device would look more like a TV or a PC, the two most obvious contenders. To date, neither side appears to have been right. Instead, to the likely surprise of most shoppers this holiday season, the box of the future may end up being the humble game console.

Game companies are expanding their technologies, in part to avoid being eclipsed by digital video recorders and other living room boxes that have similar survival instincts. The experiment could have multibillion-dollar consequences for industries as diverse as computing, consumer electronics, entertainment and communications, while redefining household entertainment.


Strategy: Outside the box

Game devices are leading the path to convergence by tapping consumer interest in entertainment rather than in information and communication functions.

Players: Clash of the titans

The rivalry between the PlayStation and Xbox consoles represents the first major conflict in a long-anticipated battle between Sony and Microsoft.

Future: A new prime time

Multipurpose game boxes reflect a new breed of digital technologies that threaten to break the television industry's dominance of home entertainment.

Click for PDF download index

Get the full three-day report now. (Free registration required.)

Day one
Day two Day three

A San Francisco student shows he turned his Xbox into a multimedia center

Editors: Mike Yamamoto, Karen Said
Copy editor: Zoë Barton
Design: Ellen Ng
Production: Mike Markovich

 
Game industry leads race for digital 'uberdevice'

By David Becker and John Borland
Staff Writers, CNET News.com
December 9, 2003, 4:00 AM PT

One of the most heavily touted concepts of the Internet boom was "convergence"--the notion that practically all consumer technologies, from television to instant messaging, would be housed in a single box.

Digital soothsayers spent years debating whether this all-in-one device would look more like a TV or a PC, the two most obvious contenders. To date, neither side appears to have been right. Instead, to the likely surprise of most shoppers this holiday season, the box of the future may end up being the humble game console.

Game companies are expanding their technologies, in part to avoid being eclipsed by digital video recorders and other living room boxes that have similar survival instincts. The experiment could have multibillion-dollar consequences for industries as diverse as computing, consumer electronics, entertainment and communications, while redefining household entertainment.


Strategy: Outside the box

Game devices are leading the path to convergence by tapping consumer interest in entertainment rather than in information and communication functions.

Players: Clash of the titans

The rivalry between the PlayStation and Xbox consoles represents the first major conflict in a long-anticipated battle between Sony and Microsoft.

Future: A new prime time

Multipurpose game boxes reflect a new breed of digital technologies that threaten to break the television industry's dominance of home entertainment.

Click for PDF download index

Get the full three-day report now. (Free registration required.)

Day one
Day two Day three

A San Francisco student shows he turned his Xbox into a multimedia center

Editors: Mike Yamamoto, Karen Said
Copy editor: Zoë Barton
Design: Ellen Ng
Production: Mike Markovich