ViewSonic VX2450wm-LED review: ViewSonic VX2450wm-LED

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The Good The ViewSonic VX2450wm-LED has a simple, clean design, and pretty good performance at a very affordable price.

The Bad The display is low on options, including the missing HDMI connection. Its OSD offers nothing new, and getting to what few connections it has can be a pain.

The Bottom Line The ViewSonic VX2450wm-LED is a thin LED monitor with pretty good performance and a rock-bottom price.

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6.6 Overall
  • Design 6
  • Features 8
  • Performance 6
  • Support 8

It's a great feeling when you can get a capable device at a not-so-capable price. The ViewSonic VX2450wm-LED is one of the most popular nonreviewed (until now) monitors on CNET, and though ViewSonic is a solid monitor company, much of that interest stems from the fact that it's a 24-inch display, available for less than $200.

For someone looking for a by-the-numbers display, a cheap monitor from a known vendor with a nice -size screen is hard to pass up. But does the ViewSonic VX2450wm-LED offer more than that?

Design and features
The ViewSonic VX2450wm-LED takes a lot of what has worked in recent LED monitor designs without getting too ambitious.

Its glossy black bezel is adorned with a transparent "lip" on the bottom. In the middle of the lip is a 1-inch-wide power button that glows blue when powered on. The bezel measures a fairly short 0.8 inch on the sides and the distance from the bottom of the lip to the desktop is 3.2 inches at its longest.

The panel's initial depth measures a very thin 0.6 inch, with another 1.25 inches tacked on the back to house the connections and ventilation system. The monitor's corners are sharp and kind of pointy, which betrays its otherwise rounded edges. The square-shaped foot stand measures 9.2 inches and just about the same in depth. When knocked from the sides, the display wobbles considerably, but with little chance of it actually toppling.

Like most other white LED-based monitors, the ViewSonic VX2450wm-LED includes only tilt as its ergonomic option, forgoing swivel, pivot, or height adjustment. The middle of the rear chassis is elevated about 1.2 inches with DVI and VGA on the right side and the power port and audio-in port on the left. Connections face down, tucked a little too far up into their alcove and, as a result, are a little frustrating to access. On the surface are four empty screw holes awaiting VESA connection to a wall.

In the bottom-right corner of the bezel is the onscreen display (OSD) array, signified by a bright white "1" and "2," as well as an up and down arrow.

It's been some time since I've reviewed a ViewSonic monitor, so we're pleasantly surprised that the company has redesigned its older OSD, at least from an aesthetic standpoint. Its actual functionality doesn't seem to have changed much, however. All your favorite OSD options are here, including Brightness and Contrast, with an sRGB preset as well as four color temperature presets: 5,000k, 6,500k, 7,500k, and 9,300k. Individual Red, Green and Blue options are also available. The Dynamic contrast option will automatically adjust the display's brightness based on the darkness or brightness level of whatever's on screen. Eco mode also adjusts the brightness based on one of three choices: Standard, Optimize, and Conserve.

Build quality is decent, except the foot stand, which seems brittle and plastic-like to the touch.

Design and feature highlights
Connectivity VGA, DVI
Ergonomic options 20 degree back tilt
Resolution 1,920x1,080 pixels
Aspect ratio 16:9
Audio Audio In
VESA wall mount support Yes
Included video cables VGA, DVI
Backlight LED
Panel Type TN
Screen film Matte with AG coating
Number of presets 5
Overdrive No
Picture options Brightness, Contrast
Color controls RGB and four color temperature options
Gamma control No
Additional features Eco Mode, Dynamic Contrast

We tested the ViewSonic VX2450wm-LED through its DVI input, connected to a Windows Vista PC, using our own DVI cable. The display posted a composite score of 88 on CNET Labs' DisplayMate-based performance tests.

The screen has a pretty heavy amount of antiglare (AG) screen coating, but reflections are still possible with objects in close proximity to the screen, especially when viewing dark scenes. There's no amount of glossiness, however, thanks to the high level of coating.

DisplayMate: The VX2450wm-LED displayed dark gray, visible down to a low level of 2, and light gray was visible to a fairly high level of 252. Judging from these findings, the display would likely not have much trouble displaying dark detail and would likely not confuse white with light colors.

Color performance overall was good, though it, too, had a problem escaping the green hue problem that crops up on many monitors during the color-tracking test.

Backlight bleeding was prevalent along the bottom edge of the screen and there was some slight bleeding along the top.

Text: It's difficult to screw up text on a modern monitor; we not only look at the text itself, but also the effect of black text on a white background, which can sometimes cause a weird yellowish glow to emanate around the text. On VX2450wm-LED, black text on white looked clear, without any obvious color tint problems. Also, fonts were clearly visible down to a 6.8-point size.

Movies: We tested the ViewSonic VX2450wm-LED using the Blu-ray version of "Avatar." The movie had fairly accurate colors with some slight, but noticeable green hue problems, with certain lighter faces having trouble shaking that sickly look. We dialed the green down to 91 (with the blue and red at 100) and saw some significant improvement. Selecting 7,500k from the presets worked almost as well.

Still, details weren't as clear as on the Samsung PX2370, and while dark detail was easy to see, the VX2450wm-LED's black level never got lower than a pseudo-dark gray.

Games: When evaluating the look of games on a monitor, the two most important features to consider are vibrancy and color. If the monitor can display games with a bright and vibrant cleanness, this goes a long way toward benefiting its looks. If colors can also pop with fullness and depth, games will usually look great.