Who buys movie tie-in games? Well, the answer seems to be lots of people, as they keep coming, and often the quality is inversely proportional to how soon after the film hits the silver screen that the game appears. That's somewhat to be expected, as developers are often forced to rush out any old rubbish to meet the hype cycle right at its peak. Every once in a while, though, the simultaneous release movie game is a gem.
Except that in Prince Caspian's case (or, to give it its full title, The Chronicles Of Narnia: Prince Caspian) it's not one of those gems. At the same time, it's not a truly awful game; it's merely average. For the most part, it's an action game aimed at younger players with a smattering of very easy puzzles along for the ride. It plays surprisingly like EA's run of Lord Of The Rings movie games, which isn't all that surprising given they share a fantasy setting, with the attendant usage of swords, shields and mythical creatures. At the same time, the world of Narnia is generally brighter and happier than that of Middle Earth, even when bad things are happening.
Prince Caspian has its share of movie clips for those that liked the film, but we'd strongly suggest that you at least have a passing knowledge of the plot from there (or preferably from the book), as the game is very bad at progressing the narrative in anything approaching a coherent fashion.
It's a pity, especially as it features an all-new section of narrative that bridges the gap between the end of The Lion, The Witch And The Wardrobe and Prince Caspian, right at the start of the game, when you have to defend Cair Paravel from an invading Telmarine army. Unfortunately, you're given little clue as to why you're attacking all the invading soldiers, and while the objectives are simple, they're often not very well explained or laid out, which can lead you to running through many of the same respawning fights over and over again.