We've seen an interesting social-gaming trend taking place in the gaming world the last few years. Sure, there's been online gaming for some time, but now game developers and hardware manufacturers are jumping at the chance to allow gamers to connect on levels well beyond conventional game sharing.
A quick YouTube search for a specific video game scene will most likely net precise results, making the days of text-based walkthroughs nearly obsolete. Savvy games have found ways to capture video game footage while franchises like Halo and Call of Duty have video sharing built right into their software.
In an effort to streamline the game capture workflow, Roxio has released the Game Capture, a focused attempt at bringing console video game capturing to the masses. While the system does make simple game capturing easy, it's otherwise a bit buggy, suffers from compatibility issues, and offers a subpar built-in editor.
Setting up the Roxio Game Capture is a breeze. The only real hardware to install is the Game Capture box, which is essentially a pass-through for component cables. Roxio provides one set, so users will attach their existing component connection into the box and use the supplied set to attach back to the TV.
The Game Capture box doesn't require power, either, which is a plus for gamers who are tight on electrical sockets near their home theater setup. In order for capturing to commence, however, the included USB cable must be attached to the destination PC.
The included capturing software works great and allows for recording in AVI, WMV, and DIVX file formats. Unfortunately, only customers with a Windows PC will be able to use the software, as Roxio is not currently supporting Mac devices. Also, in our testing, we weren't able to install the software onto our Windows XP SP2 machine, which Roxio does claim compatibility with. It wasn't until we tried out a Windows 7 PC were we able to install the software.
Furthermore, we were a bit disappointed with the software's performance on our Asus laptop. It's not a slow machine by any stretch, but its Intel Core i3 running at 2.53Ghz with 4GB of RAM could barely keep up with the resource demands of the editing software.
Roxio suggests a Core Duo running at 1.8GHz with 2GB of RAM, so we figured we'd be safe with doubling its RAM requirements. Needless to say, that was simply not the case. In our testing we were left with out-of-sync audio and video, drop-outs, and an inexplicably sped up video.