Pudding Monsters review: Fun, addictive puzzler, needs more levels

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The Good Pudding Monsters has a polished interface and smooth and interactive animations, and supports eight languages.

The Bad So far, the game only has three multistage levels and its mushroom boost hints are pricey and unnecessary.

The Bottom Line Pudding Monsters offers a fun and quirky twist on the age-old concept of puzzle games, but until it gets more levels, opt for the free version.


8.4 Overall
  • Setup 10
  • Features 7
  • Interface 9
  • Performance 9

ZeptoLab, creator of the incredibly popular game Cut the Rope, just released its newest game yesterday, called Pudding Monsters, and as you can guess, it's just as addictive. I played the 99-cent game on an iPhone, but there's also an HD version for iOS and Android tablets, as well as a free Android version that includes ads.

The premise of the game is that you combine little pieces of pudding to make bigger pudding monsters, capable of fending off humans who want to eat them. You'll first help them escape from the kitchen, where they have been (carelessly and wastefully) laid out on a table, to the living room, and out to the neighborhood.

Pudding pieces collide and stick together and you move them by sliding them across the screen. As always, though, there's a catch: unless they run into each other or another sort of obstacle like a book or a coffee cup, the pieces will slide right off, causing you to fail the level.

Pudding Monsters (sleep)
These sleeping pudding monsters are quite lazy and need to get a job. Screenshot by Lynn La/CNET

To pass a level with the least amount of energy and thought, you just have to get all the pudding pieces on the table to stick together. But the real challenge is to get the whole pudding monster in a certain area of the playing field to cover stars that have been laid out on the field. Do this and you'll pass the level with the maximum number of points.

Along the way, you'll run into different kinds of objects and puddings that have different characteristics to help you in your quest. For example, blocks of ice that have been left lying around (seriously, who does the cleanup around here?) work as one-time-use obstacles that will break into bits once a pudding runs into them. There's also a cloning machine that produces even more pudding every time a little monster goes through it.

There are also puddings that leave a trail of sludge when you slide them across the field. Although it sounds pretty disgusting, their trail will help you stop other nonslimy pieces of pudding from sliding off. And if you see sleeping pieces of pudding (read: lazy puddings that aren't pulling their weight for the overall cause), you won't be able to move them. You'll need to use movable pieces to slam into them to get them going. Another kind of pudding moves in unison with others, signified by their hypnotizing eyes. You'll have to be extra-careful with these because if you slide one, you'll slide them all.

Like Cut the Rope, the game is colorful, well designed, and challenging. Though the graphics are relatively simple, small details in the puddings' design (like mustaches and tiny hats) lend the game a polished look.

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