At this point I have a real tough time getting excited to play yet another zombie game. Even when I first saw and played Dying Light back at E3 2013, the zombie craze felt like it was winding down to a crawl (that's a little zombie-humor right there).
So in 2015, with most of the zombie unpleasantness behind us, Dying Light -- at least thematically -- comes off like it's competing from behind. But that didn't stop me from giving Dying Light a 12-hour shot at winning me over. There's a chance it could possess some never-before-seen zombie action that'll reinvigorate the genre, right?
Well, not so much.
That's not to say Dying Light isn't fun to play, it certainly is -- and it's got a handful of ultra-satisfying scenes of zombie dismemberment glory. It's also the most refined and competent effort developer Techland has put forth, a realized evolution of the Dead Island action-RPG-meets-crafting experience.
Give Dying Light points for successfully attaching a parkour mechanic to what's primarily a first-person-shooter. The "Mirror's Edge" addition to the game works well and doesn't outstay its welcome as a design choice.
Stitching jumps from rooftops, box trucks, awnings and beyond is a welcome amendment to a zombie game, where I often find myself playing the "ground is hot lava" game.