When does fashionably late become simply late?
Certainly the most interesting-looking headset of current models, Asus said its designers used technology normally used to create digital architecture to make the pattern of hundreds of 3D polygons. It's lightweight at about 14.1 ounces (400 grams) and balanced to take pressure off your nose and cheeks.
Like the other WMR headsets (the name is meant to encompass augmented and virtual reality and anything in between), Asus' headset uses a pair of front-mounted cameras and a set of built-in sensors to map your physical position. Called inside-out tracking, the design allows for six-degrees-of-freedom (6DoF) movement tracking without the need to buy external sensors and set them up in a dedicated space. They're made to be plug-and-play for the most part, too, so you can be up and running in minutes just about anywhere.
The HC102 has the same basic specs as the other WMR headsets, too:
- Two 1,440x1,440-pixel LCDs with up to 90Hz native refresh rate
- Front-hinged display for quickly lifting the viewer up and out of the way
- Built-in 3.5mm jack for audio and microphone support
- Single cable with HDMI 2.0 and USB 3.0 for video and data
- 4-meter (13.1-foot) cable
While the Asus headset is nice looking, it's more expensive than Samsung Odyssey, which has built-in headphones, higher-resolution displays and a wider field of view.. That includes the