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Nvidia joins high-end graphics group

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Stephen Shankland
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Stephen Shankland principal writer
Stephen Shankland has been a reporter at CNET since 1998 and writes about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D printing, USB, and new computing technology in general. He has a soft spot in his heart for standards groups and I/O interfaces. His first big scoop was about radioactive cat poop.
Expertise processors, semiconductors, web browsers, quantum computing, supercomputers, AI, 3D printing, drones, computer science, physics, programming, materials science, USB, UWB, Android, digital photography, science Credentials I've been covering the technology industry for 24 years and was a science writer for five years before that. I've got deep expertise in microprocessors, digital photography, computer hardware and software, internet standards, web technology, and other dee
In a move that illustrates the expanding power of mainstream graphics technology, chipmaker has been unanimously elected a permanent member of the Architecture Review Board, which is in charge of the OpenGL graphics interface technology. OpenGL is a technique to standardize how software can take advantage of graphics hardware acceleration, and co-inventor Kurt Akeley is employed by Nvidia.

OpenGL technology has gradually spread from high-end Unix workstations to ordinary workstations that use Intel processors and graphics chips from companies such as Nvidia or ATI Technologies. Even Silicon Graphics, the inventor of OpenGL and long the bastion of top-end graphics systems, has accepted mainstream graphics technology--typically supplied by ATI--into its high-end products.