MSI VR One backpack PC review: Backpack to the future
VR-ready backpacks like the MSI VR One try to untangle virtual reality's cable mess.
There's just no way to look cool wearing a virtual reality backpack PC . I'm going to get that out of the way right now. Even wearing a VR headset by itself is an inherently uncool look, as perfectly captured by this tumblr blog (which I've been fortunate enough to never appear on, although I've spotted a few CNET colleagues).
The Good
The Bad
The Bottom Line
While not exactly fashion-forward, the MSI VR One does set out to solve a very legitimate problem with current-gen VR, by moving the big, powerful computer needed to run it from the desktop to your back. The specific problem it solves it that, while VR is an incredibly cool, transformative experience, it requires the user to be tethered to a PC by an umbilical cable, which inevitably gets tangled underfoot and restricts movement.
Some would argue that there are bigger issues with VR, such as the very expensive headsets, the even more expensive computers needed to run them; the lack of mainstream software and games; and even the very complex hardware and software setup process required to get started. But trust me, the unforgiving headset cable is one of the most immersion-breaking things about current-gen VR.
A desktop for your back
Think of the MSI VR One as a battery-powered desktop with shoulder straps. It's not the only product like this -- we've seen prototypes from Dell, HP and others, but it's the first one actually shipping to consumers. It starts at $2,000, and jumps to $2,300 for a higher-end configuration closer to the one we tested, with a better Nvidia 1070 graphics card. Both 256GB and 512GB storage options are available, but note that our slightly older demo unit had only a 128GB solid state hard drive.
MSI's international configurations, prices and availability for gaming PCs vary widely. In the UK, you can buy a 256GB, Nvidia 1060 model for £1,750; the 512GB, Nvidia 1070 model is £2,200. In Australia, we found the latter model for AU$3,699.
Inside the surprisingly light plastic chassis of the VR One is an Intel Core i7 CPU, a close to top-end Nvidia GeForce 1070 graphics card and a pair of detachable batteries. They're not yet available to buy, but MSI plans to sell additional batteries and a battery charging dock, which would allow you to swap in fresh batteries as you play.
The entire slab-like PC case screws into a small plastic backpack frame that attaches to the lucky player with two shoulder straps and a single around-the-waist belt strap. It weighs around 7.3 pounds (3.3 kg), which is lighter than I expected.
Instead of connecting it to a monitor, keyboard and mouse, as one would with a standard VR-ready desktop, you power the VR One up, slip it on like a backpack, and connect an HTC Vive headset directly to it. One of the more clever features is a smart set of ports and connections along the top edge, including the specific USB, HDMI and power ports the Vive needs.
If you're familiar with how the HTC Vive works, you'll know it takes its trio of USB/HDMI/power cables, routes them through a powered breakout box, and then into a desktop or laptop PC. MSI instead includes a custom USB/HDMI/power cable -- much shorter than the official one -- which allows you to plug the headset directly into the backpack PC, without using the breakout box or its AC adapter. It's a clever pack-in that also keeps the long Vive cable from dangling while in use.
With a little help from your friends
One of things I always say about trying out virtual reality is that you really need a VR concierge (or maybe a VR caddy) to help out. Someone to get the headset properly attached, to fix any PC-related issues while you're strapped in and can't access your desktop or keyboard and mouse, and most importantly, to keep an eye on the cables connected to the PC and make sure you don't get tangled up.
While the VR One gets rid of the headset-to-PC cable snarl, it's still pretty awkward to suit up without a little help. The custom Vive cable included in the box is very short, deliberately so, and it's hard to hold the headset, slip on the backpack, and then put the headset on and adjust the velcro straps without a helping hand. Even after that, you have to put on headphones and plug them into the rear-facing headphone jack (one of the worst parts of the Vive headset design), and pick up the Vive controllers, assuming they're not already dangling from your wrists on their wrist straps. Taking the whole thing off is equally awkward, as you can imagine.
One you're properly strapped in, navigating games via Steam and launching them is something that can be done from inside the VR environment, although unlike desktop or laptop PC gaming, there's no external display to let others see what's happening in the game. (While the system is sitting on a desk, you can use the secondary mini-DisplayPort jack to output to a monitor, but that needs to be disconnected before donning it like a backpack.)
VR, unleashed
Here's the really amazing thing about the MSI VR One: It actually works. Once I was suited up, with Steam running, the headset and headphones on, and the Vive controllers in my hands, it was an incredibly freeing experience.
In games like Space Pirate Trainer, I usually move very cautiously, so as to not yank the Vive cable. It took serious concentration to allow myself to move more freely -- I wasn't used to having this kind of free rein in VR. The only thing to be mindful of is the limits of the physical space itself, and as long as you map the boundaries during the initial Vive setup and respect the grid-like indicators you see in-game, you should be fine.
I found the freedom of movement also worked for games where I wanted to explore an environment carefully, such as the sword-swinging RPG Forgotten Realms or the escape-the-room game Abode. And, of course, my all-time VR favorite Rec Room worked great -- paintball fights are even better when you're not tripping over any cables.
Despite being knocked around quite a bit on my back, the system performance was rock solid with no crashes, and the Intel Core i7 CPU and Nvidia 1070 GPU handled current VR games easily. A few performance benchmarks are included below, comparing other VR-ready desktops and laptops . This test system had a 2016 sixth-gen Intel Core i7, but configurations with new seventh-gen chips are now available. The hard drive is a solid-state model with no moving parts, which is especially important for a PC bouncing around on your back.
Battery life from the VR One should be around 60 to 90 minutes if you're playing a game, and we hit almost exactly 90 minutes when running a game test. The system has two batteries, both of which pop out with a button press, so in theory you should be able to buy extra batteries and an external charger and hot-swap them as you go. That said, VR is best in short bursts, and even a 30- or 40-minute play session is about the upper limit of people's comfort in virtual reality.
If you just want to use the VR One as a portable desktop, its battery ran for about 9 hours, which is the same as many high-end laptops.
A short-term solution
Virtual reality hasn't been able to catch on in a mainstream way, and that's despite a couple of years of nonstop buzzy press coverage of the Oculus Rift, HTC Vive and other VR systems. The tethered nature of the headsets isn't the single biggest hurdle for VR, but it is an important one.
As silly as they may look, VR backpacks are a solution that actually works, at least judging by this first system from MSI. It doesn't cost much more than a comparable VR desktop, but the paltry storage space, lack of upgradability and general ungainliness means this isn't going to be great as your main PC.
But this may all be a moot point. As useful as a VR backpack is, new technologies expected later in 2017 may make them all but obsolete. Several wireless add-ons for VR were showcased at CES 2017, which connect to a VR headset and then wirelessly transmit its signal to a receiver connected to your existing desktop or laptop. These should cost a few hundred dollars and initial hands-on reports at least sound promising. As tempting as a VR backpack is, I'd probably hold off until I had a chance to test-drive these new wireless adapters before committing to becoming a walking human/computer hybrid.
System Configurations
MSI VR One | Microsoft Windows 10 Pro (64-bit); 2.7GHz Intel Core i7-6820HK: 16GB DDR4 SDRAM 2,133MHz; 8GB Nvidia GeForce GTX 1070; 128GB SSD |
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HP Omen X | Microsoft Windows 10 Home (64-bit); 4GHz Intel Core i7-6700K; 16GB DDR4 SDRAM 2,400MHz; 8GB Nvidia GeForce GTX 1080; 256GB SSD + 2TB HDD |
HP Omen (17-inch) | Microsoft Windows 10 Home (64-bit); 2.6GHz Intel Core i7-6700HQ; 16GB DDR4 SDRAM 2,400MHz; 8GB Nvidia GeForce GTX 1070; 256GB SSD + 1TB HDD |
Alienware Aurora R5 | Microsoft Windows 10 Home (64-bit); 4GHz Intel Core i7-6700K; 16GB DDR4 SDRAM 2,133MHz; 8GB Nvidia GeForce GTX 1080; 256GB SSD + 2TB HDD |
Acer Predator G1 710 | Microsoft Windows 10 Home (64-bit); 3.4GHz Intel Core i7-6700; 30GB DDR4 SDRAM 2,133MHz; 8GB Nvidia Geforce GTX 1080; 512GB SSD + 2TB HDD |