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Kinect tinker brings motion controls to Adobe Flash

The list of Kinect tweaks continues with a new one that takes user motions and applies them for use in existing Web applications like Adobe's Flash player.

Josh Lowensohn Former Senior Writer
Josh Lowensohn joined CNET in 2006 and now covers Apple. Before that, Josh wrote about everything from new Web start-ups, to remote-controlled robots that watch your house. Prior to joining CNET, Josh covered breaking video game news, as well as reviewing game software. His current console favorite is the Xbox 360.
Josh Lowensohn
Blitz' Yosef Flomin demonstrates using an Adobe Flash application with Kinect as the method of interface.
Blitz' Yosef Flomin demonstrates using an Adobe Flash application with Kinect as the method of interface. Blitz

In the spirit of opening up Microsoft's Kinect gaming peripheral to more types of user control schemes, the Blitz marketing agency tomorrow is planning to release software that will let the Kinect work with Adobe's Flash, as well as other interface tools like Microsoft's own Silverlight.

Blitz's workaround for this was to go through a socket server to transmit Kinect's data stream to other applications. In terms of Flash, this turns three-dimensional movements into coordinates that can be read by Flash applications or games. In the example video (embedded below), you can see that turns doing something like moving your hand in a forward motion into clicking on an object. While demoing the new tool, Blitz software developer Yosef Flomin also mentions that because the processing is done outside of Flash, it won't cut into the computer's resources.

Blitz says it will releasing the source code for the project at its Labs site tomorrow at 8 a.m. Pacific. In the meantime, the group has put together a very detailed video of how it can be put together with Flash applications to create motion-controlled user interfaces: