Why Overwatch will be the next big online shooter
Working at Game Spot offers me a lot of luxuries, I get to talk about games I get to make videos of games and sometimes I get to play games before they're even out.
Sometimes these games are exciting and great, sometimes they're boring.
Usually people only watch the previews if they're already interested in that game.
This is why sites like ours don't really do previews that much anymore, but I'm taking a swing at this one because genuinely over watched Is a game that after you play, you can't wait to tell people about.
Okay, let's break it down.
Right now, there are a bunch of first person Mobistar games with generic as **** titles coming out, and most of them are struggling for attention.
Gearbox had massive Battleborn stages at every game event this year to try and get the word out.
Bethesda is currently evaluating Battlecry after the studio has raised some concerns with their new IP.
While Blizzards first attempt at a shooter since Vaporware legend Starcraft Ghost, is also struggling to get eyes on 'em.
People are skeptical, like myself, and rightly so.
There are a lot of similar looking first person experiences all coming at once.
And I get it.
I'm FPS guy who doesn't like mobiles and any game that refers to its characters as heroes is going to be looked at with some skepticism by me.
So as someone who has grown up on PC first person shooters, if there's one thing I want you to learn from this video, it's that Overwatch is a great game.
It may be a fantastic game.
It's likely going to be absolutely huge.
And if I was a betting man, I'd even say it might be a challenger to CS GO for first person e-sports du jour.
But I'm getting a bit ahead of myself.
I've been keeping an eye on Overwatch for the The past 12 months and I got to say it again a few days ago so in this video let me explain why first person PC fans should have this game on their radar how it feels like a new type of multi player and why if this game is not launched for you to play I'll eat my hat.
[NOISE].
[SOUND]
Okay top level.
Overwatch is an online only first person shooter where teams of six [UNKNOWN] six battle for dominance across a variety of asymmetric maps.
Imagine Team Fortress 2 but with a lot more characters and less importance centered on shot accuracy specifically.
Currently the roster includes 18 unique characters, everything from a huge ape to a Zen robot, to a time warping British lady.
Each character has a weapon and a bunch of powers, but they basically fall into four classes.
Offense, defense, tank, and [UNKNOWN] Of course.
Nothing new here, right?
Characters, classes, unique abilities, got it.
Now, remember this is a Blizzard game, the folks who made Starcraft.
This is a finely tuned game where no one character can win a match.
Each has a strength, but the team's overall strength is judged not by the skill of each player, but by the character they're picking and the strategy they employ.
And boy does this game have a lot of satisfying strategy.
Generally speaking, each character has a weapon, some powers, a unique movement ability, and then an ultimate ability which is charged by taking and giving damage.
So an example of this would be the big lad, Reinhardt.
He's got a hammer as a weapon Weapons.
He has a shield barrier on a projectile blast as his powers.
His movement ability is a charge, and his ultimate is a big grand stomp.
So he's pretty powerful on his own, and can generally lead the charge with his hammer and shield, even if he's a bit slow.
However, couple him with somebody like Lucio and you've got something else entirely.
This crazy Brazilian support bot has a pretty weak gun but his suit has speakers on it which are capable of pumping out music that makes people faster or regenerates their health.
He can also give us a boost with one of his powers.
Plus he is able to wall ride around the map to avoid fire and get to other teammates in need.
However a couple of these two dudes together and you have a massive axe wielding shield which is capable of both sprinting really fast and healing itself.
Now this is just one combination in a game with 18 characters and asymmetric maps with revolving strategies.
Overwatch is a game full with this type of strategies.
Combinations of players against combinations of other players.
The same thing that DOTA and League plays go crazy about, but in a genuinely fantastic feeling shooter.
It's not just about shooting another person in the face, the difference between winning a map and losing it, is how well your team adapts to the constantly evolving battle ground.
You are playing this game with a roster in mind and swapping out characters for a winning strategy is an incredibly satisfying Flying experience.
Teams win matches and Blizzard is determined to get that point across.
You see everything in this game is tailored towards team play.
Blast hits are recorded, but it takes a village to murder another village.
Many people can toward each enemy's elimination, so each person involved is rewarded.
There's no traditional score screen saying whose killed the most people at the top and who has killed the least at the bottom.
Instead a variety of contributing metrics are recorded and rewarded.
So it's not just kills that are rewarded you get recognized for things like most damage taken and most.
Teleported but be careful if you are an [INAUDIBLE] player because the game will highlight this for the other team while the end games screen gives you opportunity to give props to the best players.
Over Watch is a really fun game to play but it has some areas which might turn out to be problematic.
First of all these game modes are nothing new it has some standard point capture maps and a mode which is basically Payload from Team Fortress 2.
It also has some hero balancing to be done, I tried to play as every character but when our team was getting pinned back, I'd swap to walking turret bastion and sweep up as many kills as I could, and as a team game it's also one that requires a lot of Communication and though Blizzard has created a communication wheel for those who don't have a headset.
This will apparently be in the beta.
Really success depends on whether or not you team up with a team of players willing to coordinate.
To that point with 6v6 games weak links can ruin your.
Team, we had a couple of games where one or two bad players that were totally blown over by the opposition basically like a mobile.
So hopefully, [UNKNOWN] can use their match making tech to solve this problem.
And if mobile is a dirty word in the world of video games that visitors trying desperately to avoid, it's not the only one.
Game designer Jeff Coplin still has no answer on the game's pricing model.
But the type of game this is, and the success of Hero says in other mobiles Means everything points to free to play.
I can imagine a world in which 18 heroes and three game modes would be an acceptable jumping off point for this game.
But until we see their exact plans, the jury is still out.
But overall, Overwatch is genuinely something to get excited about.
Excited about.
If Blizzard are good at one thing it's communicating complicated mechanisms to players.
Blizzard made me half good at Starcraft II.
Blizzard got me into MMO's with World of Warcraft.
An overwatch is a layered first person shooter which is an option.
A blast to explore.
If you're a fan o Team Fortress 2 or Counterstrike, it does scratch that shooter edge, while the hero variety and strategic options translate the best aspects of competitive mode as the first person.
If you're at all interested, make sure you opt into the closed beta, which is starting out later this month.
And if you have any more questions about the game, stick it in the comments or hit me up on Twitter adds on midwire.
For more coverage of overwatch, stay tuned to Gamespot and I will just leave you with clip of me destroying a bunch of fellow twitch streamers.
See ya.
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[SOUND]
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