How Batman differs from other Telltale games
Full disclosure, I'm a bit of a TellTale fan.
I wasn't sold on Minecraft or Game of Thrones, but I was pretty into the Wolf Among Us, Walking Dead, and Tales from the Borderland.
Now TellTAle are doing Batman and episode one felt like a surprisingly good start for the Dark Knight.
What's particularly interesting is the new features TellTale has introduced, but first up I think I'd better tell you about Batman that is the same.
As you'd expect TellTale is using the same engine and their tride and true format that divvies up your time between quick.
Real time events, having a chat, exploring contained environments and making choices that range from trivial matters to grand dilemmas.
You can shape Bruce Wayne's persona much like you did with Lay and Digby, and much like the Walking Dead and Wolf Among Us, your protagonist will occasionally flip his ****.
When you select an option that had expected to be delivered jokingly or sarcastically.
Enjoy drinking my wine.
It's worth more than most of you.
He's kidding everyone.
No.
Bad Bruce.
Luckily much like other TellTale games the characters are well slashed out, the plot is quite involving, and I actually found myself really really concerned with disappointing Alfred.
So, what's different?
Well if you're into cosmetic changes, the first thing you can do in the game is pick from four bat-tech colors.
Luckily for you and me, it gets a lot more interesting from there.
Instead of fumbling about the place and missing quick time events, your failure to hit directional buttons in a timely manner only results in you being unable to top up your bat meter and land a finishing move.
That way even those with slow reflexes will get a near flawless back combat experience.
While that might seem like a cop out, it wouldn't make much sense for that man to be fumbling with his gadgets and getting beaten up by henchmen.
Some of my favorite parts of tell tale games are when they borrow mechanics from traditional point and click adventure games Bat Man has a similar vibe to the wolf among us and that you'll be doing quite a bit of investigating.
Unlike Big B however, Bat Man's detective time is spent investigating crime scenes and then linking pieces of evidence together.
Which amount to a, Holographic conclusion that plays out whatever went down.
This actually works surprisingly well and adds an element of puzzle solving that feels right at home in this kind of game and setting.
In typical Batman fashion your bat cave and gadgets are Pretty awesome.
You'll use your gadgets in combat a lot and your bat cave is outfitted with a codex you can access which gives you a constantly updated who's who of the people and places that matter.
You can also log into a Gotham media feed to check out the repercussions of all the stupid decisions you made.
This is an interesting addition as Telltale games usually have you adventuring from place to place not having what is essentially a base to return to.
And finally, if you have friends who like to weigh in on your super decisions like mine do, Telltale has gotten meta this time around and added crowd play.
Now your friends in the same room can weigh in on what decisions they think you should make, and then judge you for making them with a thumbs up or down.
Of course we're only an episode in, so how much these features pop up in later episodes and what else lies in store for us remains Remains to be seen, but for me personally, I always like to see tell-tale trying new things, and this is a promising best start.
[MUSIC]
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