March 12, 2009 12:09 PM PDT

Hands-on with Resident Evil 5

by Dan Ackerman
  • Font size
  • Print
  • 24 comments

The March 13 release of Capcom's Resident Evil 5 for Xbox 360 and PlayStation 3 (actually something like the 12th game in the series) makes it easily the highest-profile new video game of 2009 so far, and marks the end of the typically dry post-holiday game season.

We've been playing through a preview version of the game for more than a month now, and found it to be a largely successful mix of familiar and new elements. Like all the Resident Evil entries, this is essentially an action game where a somewhat generic protagonist has to travel through creepy houses, compounds, cities, or secret bases, shooting zombies, madmen, and other monsters along the way.

Two key elements separate games of this genre (the awkward Japanese translation is "survival horror") from straight-up shooters. First, there are occasional brain-twisters to solve, such as deciphering a puzzle to open a door; secondly, ammunition for one's firearms is relatively scarce, so making every shot count is important. However, RE5, like its immediate predecessor, Resident Evil 4, tones down both of these gameplay factors, at least compared with earlier games in the series, opting for a more fast-paced (some would say mainstream) approach.

What distinguishes RE5 from its forbearers and imitators is a change of scenery, moving the action to Africa, and trading the traditional Resident Evil look--dark, shadowy nighttime tableaus--for brightly lit, outdoor villages, where sunlight offers no guarantee of safety. This change throws a wrench in the classic "fear of the dark" instinct that we automatically fall back on in movies, video games, and real life.

We found the change of pace refreshing, but were sometimes frustrated by the controls. Despite some major tweaking, and several different control set-up options, we still felt like we were driving a human-shaped tank at times. More seriously, the inability of these trained combat veterans to walk and shoot at the same time makes for a major disadvantage when the screen is mobbed with machete-swinging psychos.

More successful is a new co-operative mode, where a secondary character named Sheva fights alongside you. The computer controls her when playing solo, but a friend can join your game via Xbox Live or the PlayStation Network and take over her character for any period of time. It's a nifty little addition that one can chose to ignore, or make a major part of the RE5 experience.

Editor's Note: Much has been written about accusations of cultural insensitivity in the game's setting and characters (it's essentially a Japanese game about Caucasian guys shooting semizombified African villagers), but I'll always have a soft spot for the Resident Evil series, because it's largely responsible for the last 10 years of my career.

Back in 1998 I was a lowly Assistant Editor at a trade magazine called Beverage World, with no aspirations to write about video games or technology. After seeing a TV commercial for Resident Evil 2, I marched down to my local video game emporium and purchased an original first-generation PlayStation and the then-new RE2 game. Mere months later, I was working at video game Web site UGO.com (now owned by Hearst), and the rest, as they say, is history.

Related: See Jeff talk about RE5 on Loaded.

Also: More about video games every week on the Digital City Podcast.
Listen now: Download the latest episode
Need even more? Follow Dan on Twitter!

New York native Dan Ackerman, a former radio DJ turned journalist, has written about technology and music for publications including Spin, Blender, The Hollywood Reporter, and USA Today. He hosts the weekly Digital City podcast and the New York edition of Editors' Office Hours. Dan's new album, Tales Out of Night School, is available now. E-mail Dan.
Recent posts from Digital City Podcast
Digital City Podcast 63: 'Avatar,' 3D PS3, CES, oh my!
Digital City giveaway: 16GB Zune HD
Digital City 62: Mario's pizza place and the solid gold PS3
CES flashback 1989: Gaming 20 years ago
Digital City Podcast 61: Peace in the Mac vs PC wars?
A modest proposal: Detente between Mac and PC laptop fans
Digital City Podcast 60: Attack of Cyber Monday!
Digital City Podcast 59: Black Friday shopping tips, and a PS3 MAG beta invite giveaway
Add a Comment (Log in or register) (24 Comments)
  • prev
  • 1
  • next
by fiver0013 March 12, 2009 12:41 PM PDT
I played it, and I had to shoot white, black, and Hispanic guys. This is an equal opportunity zombie shooter.
Reply to this comment
by Dan_Ackerman March 12, 2009 12:45 PM PDT
A well-put observation!
by iroq321 March 12, 2009 2:00 PM PDT
just how equal are we talking? you mentioned guys, but can i shoot any females?
by Nighteye19 March 12, 2009 2:08 PM PDT
Well, if we are going that far... what about she-males?
by ccmike72 March 12, 2009 2:44 PM PDT
while we are going that far what about platypuses? how many zombie platypuses can you shoot? Won't somebody please think of the platypuses ?
by Platypus_pete March 16, 2009 9:31 AM PDT
Platypi?
by jtfan2004 March 16, 2009 10:46 AM PDT
What? No midgets to shoot? Oops. Sorry. Pygmies?

I think there should be a game for hunting and virtually killing child molesters, rapists and Tellatubbies.
by kdavis220 March 12, 2009 2:31 PM PDT
iroq321, yes. You can shoot and kill females zombies.
Reply to this comment
by iroq321 March 12, 2009 3:10 PM PDT
not being able to run and shoot does put a bit of a damper on things, otherwise looks promising, though.
Reply to this comment
by bengewarmer March 12, 2009 8:16 PM PDT
anyone who discusses racial equality on the basis of a zombie game should be shot.
Reply to this comment
by kockgunner March 13, 2009 12:57 AM PDT
Now we can shoot and kill everyone equally. No more people complaining why there were no white's getting killed in a Spanish village.
Reply to this comment
by Tor80 March 13, 2009 1:00 AM PDT
Simply saying that you don't like limitations of the character you control doesn't cut it for me. What if I said I didn't like the fact that you can't fly and you can't destroy all you enemies by blinking your eyes. The unique limitations of the controls are what makes the challenges unique of the last two Resident Evil games (choosing which position to stop and shoot at, and making it harder to change positions so you better hope to get all the enemies from that position, a stronger sense of panic when you certainly have to change position). Anyway, if you had backed up that statement a little more it wouldn't have bothered me.
Reply to this comment
by Dan_Ackerman March 13, 2009 8:44 AM PDT
Sorry, that's simple fanboyism at its worst. That's like saying it would be ok if you could only move with the D-pad, not the analog stick. That how games used to work, but we've moved on to another standard now, and if you don't follow that in your game, it comes off as awkward.
by BoManiac March 13, 2009 4:39 AM PDT
Just play Warhawk on PS3. Funnest. Game. Ever.
Reply to this comment
by W1gglesnarf March 13, 2009 6:12 AM PDT
Just one question... why is there never any naked zombies in games? If i was a zombie, first thing i would do is strip down!
Reply to this comment
by darfjono March 13, 2009 8:45 AM PDT
"survival horror" is hardly an awkward translation. you want awkward translation, you look at zero wing.
Reply to this comment
by upStomp March 13, 2009 11:01 AM PDT
"Survival horror" was a very awkward translation, until Resident Evil introduced it and it became an commonly-used phrase.
by ereal2000 March 13, 2009 1:28 PM PDT
Never liked how the controls worked. They were frustrating at times and they still haven't learned.
Reply to this comment
by Puhgete March 13, 2009 1:40 PM PDT
I really wanted to get this but then I played the demo. No matter how much I wanted to like this I couldn't get past the fact that I couldn't move and shoot at the same time. I've played RE games in the past and was fine with the controls but those REs weren't action games, this one is (at least in the demo).

In the demo zombies all around you and I found my self running away from them to get some distance in order to shoot at them. If I could move and shoot, I'd only have to backup or circle them slowly while shooting them but no I had to keep running around for no reason other than they apparently haven't seen third person action games lately, like Dead Space.
Reply to this comment
by f.b.k March 16, 2009 8:47 AM PDT
dead space used RE4 as a template... so yay for irony

i get the complaints about not being able to run and shoot, however it would take away the unique tension from this fighting mechanic

either you like it or you dont

my 2 cents
by Ms.Google March 13, 2009 2:30 PM PDT
I hate the control scheme. They are so horrible. I played the demo and it was killing me how you need to push so many buttons to do a simple task.
Reply to this comment
by ywkhgqo March 15, 2009 4:11 PM PDT
i played the demo and the controls were downright aggravating.
i literally shut the console off after about 20 minutes of getting caught in the same corner and not being able to shoot and run (like ANY HUMAN ON EARTH COULD DO) just f'd things up.
Reply to this comment
by BrandonPoe March 15, 2009 10:33 PM PDT
I remember capcom saying that there is an option in the final version to change to a, what they called, "Gears of War" type setting where you can run and gun.
Reply to this comment
by redsketch March 16, 2009 11:46 AM PDT
I don't think you can jump in Gears of War!
(24 Comments)
  • prev
  • 1
  • next
Subscribe to the Digital City podcast

Subscribe to the audio podcast via RSS
Subscribe to the video podcast via RSS

Subscribe to the audio podcast via iTunes
Subscribe to the video podcast via iTunes

advertisement

About Digital City Podcast

Live from New York, CNET's Dan Ackerman, Julie Rivera, Joseph Kaminski, and Scott Stein explore the impact of new technology on city life and urban environments, from municipal Wi-Fi to high-tech crime to tricks for cutting the line at the Apple Store.

Send us e-mail at digitalcity@cnet.com.


Add this feed to your online news reader

Digital City Podcast topics

More on Digital City
Digital City on CNET Live
Dan Ackerman’s Blog Posts
Julie Rivera’s Blog Posts
Joseph Kaminski’s Blog Posts
Scott Stein’s Blog Posts
CNET TV Laptop Videos
Meet the Digital City hosts
Dan Ackerman Former radio DJ turned journalist Dan Ackerman grew up in the Bronx and now lives in Manhattan. He’s covered music, technology, and video games for more than 10 years. His latest album, Tales Out of Night School is available now. See profile
Joseph Kaminski Joseph Kaminski, when not juggling the dual demands of parenthood and HD gaming, is a life-long Manhattanite and can be found testing the latest tech in CNET’s Lab. See profile
Julie Rivera Julie Rivera grew up and currently resides in Brooklyn. When she's not deejaying, bartending, or fixing gadgets for friends on the outside, you'll find her testing, troubleshooting and developing benchmarks for laptops in the "fish bowl" known as CNET Labs. See profile
Scott Stein Scott Stein, CNET's newest laptops editor, was born in Queens and grew up a Long Islander - and is now raising a kid in NYC. In addition to covering games and tech, writing screenplays, and performing improv in seedy downtown establishments, he's also a die-hard, season-ticket-holding Jets fan. See profile
Podroll
When you're not listening to Digital City, here's some other great podcasts to try.
Inside CNET Labs
The 404
Indecent Exposure
Other CNET podcasts