The 404 Podcast 468: Where we take a RIDE with Tony Hawk
Tony Hawk on CNET's The 404 Podcast
CNET's The 404 Podcast is very proud to welcome Tony Hawk to the studio today! The man who rode skateboarding to mainstream success sits down with us for a chat about his expansive video game franchise, skateboarding being added to the Olympics, and, of course, his newest game, Tony Hawk: RIDE.
All of us have been huge fans of the Tony Hawk video game franchise since the first Tony Hawk Pro Skater, but his latest game, Tony Hawk: RIDE, brings a new level of entertainment to the series with a physical skateboard equipped with a contoured base, infrared sensors, and four smart motion sensors that help you push, turn, lean, and pull off unbelievable tricks within the virtual environments. Tony tells us all about the creation of the board and the prototype decks that didn't make the cut. He also explains the motivation behind making the switch to a physical board instead of the hand-held controller that propelled the original games into instant classics, making comparisons to the Wii Fit Balance Board to show how much extra work went into the dual accelerometers.
(Credit:
Activision)
After getting the full scoop about the game (in stores tomorrow for $120), we're all very excited to see him in action with a live in-studio demo on an Xbox 360. Tony shows us how the accelerometers pick up the movement of your feet on the board and how to grab the nose by simply bending over and reaching toward the front of the board. After he goes through some of the basic moves, he hands the board over to me to give it a shot. Obviously, Tony Hawk himself is a hard act to follow, but I think I pulled off a few tricks before face-planting onto the concrete. Be sure to check out the video for all the action.
After the break, we talk to Tony a bit more about the game and how influential the series has been on bringing the sport to mainstream popularity, the eclectic music choices in the soundtrack, and some of the active characters you can choose. And, of course, we have to get Tony's take on the future of skateboarding and whether or not the sport will ever go the way of snowboarding to make it as an official event at the Olympics.
There's a whole lot more to talk about with Tony, a few Calls From the Public, and some insightful questions from the chat room, so be sure to listen or watch the entire episode for the full scoop. Much thanks to Tony for coming on the show and keep listening for a chance to win a copy of the game!
EPISODE 468
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Justin Yu covers desktop computers, printers, and peripherals for CNET. When he's not scouring eBay for useless ephemera or eating hot dogs for breakfast, he spends his time making fun of Internet culture every morning on The 404 podcast. E-mail Justin.

Wilson Tang is an associate producer for CNET TV. He's a part-time artist and filmmaker and has written and directed several films. He likes long walks on the beach and girls.
Jeff Bakalar is an editor for CNET Reviews, getting all the dirt on the gaming industry. After spending a few years in the world of film production, he has settled down and currently lives in New Jersey. He's an avid writer, gamer, and full-time pessimist.
Justin Yu can be found tinkering with printers and other peripherals for CNET, when he's not adjusting his headphones, riding his bike, or eating hot dogs for breakfast.


You guys do good work sometimes.
Lets see BOL top that!!!!!!!!
go home Ulame, nobody likes you
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by optomis2
November 18, 2009 8:46 PM PST
- I dig the technological advances in such an accessible market as gaming like the Tony Hawk Ride controller but when I heard that 'Ride' can only be used with the board my heart sank. For many kids who are disabled the new crop of immersive gaming is making a once level playing field greatly slopped. I'm not at all saying that the slop can't be conquered, but I sometimes wish game makers would retain the legacy controls in consideration for people with disabilities. Personally I have one hand and it made using the Wii to difficult to even bother. I know kid with disabilities far more sever who could kick a$$ with a handheld controller but would likely have problems with the 'Ride" controller. I'm not selling anyone short, gamers and geeks always find a way, but is it to much to ask for some consideration from game makers.
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