So a lot of technologies that we were working on here are foundational, not just for virtual reality but also for the future what we wanna do augmented reality too.
And one of the really foundational things that we feel that we wanna improve and make a lot better is input.
Because in future, you're gonna be able to interact with digital objects When your hands are just as naturally as you can with physical objects in the world now i'm sure that a lot of you remember the first time that you try to touch controllers right how awesome it was you're just able to you know look down in virtual reality and reach out and grab something or throw it and do something with it And it really just added this whole element to to the experience.
But as soon as we made that possible, it immediately opened up this bigger question which is okay, how can we do even better?
How can we make it so that instead of having to use hand controllers, we can just use our hands And I'm excited to announce that early next year we're launching hand tracking on quest.
All right, wanna see it?
Let's check this out.
So this means no controllers, no buttons, no straps, no external sensors, just full range of motion in your hands.
And, even if you've spent a lot of time in VR, and you've spent a lot of time with touch controllers, I think the first time that you get a chance to experience this and you just wiggle your fingers and you see that that full range of motion in your hands, it's.
It takes the experience to a whole new level and you're going to get a chance to try this out in the demo floor after the keynote today.
So I'm really excited to get this into all of your hands.
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