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A view of center court at a Warriors game.
Not from $3,000 courtside seats, but from inside a virtual reality headset.
This is sick.
NextVR has partnered with the NBA to broadcast select games in virtual reality.
The goal is to make it feel like you're actually at the game.
It's not there yet, but it's getting closer.
We got a sneak peek of what it takes to put on a live BR broadcast and what's coming next to make the VR experience feel more realistic.
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Those cameras, when they're turned on, build a map of the world around them.
So right now, these camera positions get you really close to the action.
So if it's happening in either, at the end of either core, in the end zones Where you are there with those scansion cameras ad you can see layers coming up and sort of happen driving towards you as a viewer.
Next VR is already testing it's next generation camera which is smaller and has better resolution.
Allowing for more cameras in more places.
We feel like we can optimizer the position on the scansion
Because the cameras can actually be embedded in the padding Right now you have three different degrees of freedom when you watch our content.
That's yawl pitch role so your sorta can look around.
That will in the very near future open up to allow you some amount of physical movement.
For instance if a referee standing in In front of that center court camera.
He can look around it.
Just like you could if you were sitting there.
Unlike other VR creators, Nextvr does not stitch the images together from an array of cameras.
The technical term for it is stereo [UNKNOWN] productions.
So what happens is the camera's build a map.
Basically a mesh The world around us and that is transmitted all the way down to the end user.
So when you're watching our content, you're actually inside the virtual world.
There;s a mesh copy of the actual arena and then we projection [UNKNOWN] the video to the walls of that mesh to complete the illusion of being real.
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In a production truck that's just outside the arena, a team is making sure everything is synched.
They're switching the live camera views, adding 3D graphics and stats and turning around highlights and replays.
Our game is produced from inside virtual realities, so if you're in our truck you'll see it produces who actually have head sets on, or watching the game in VR and talking to our talent, our own commentators who are calling
In the game in virtual reality, which by the way is a different discipline than calling it for television, almost entirely different because you actually tell people where to look.
Hey, look down, giving them spatial direction about sort of these things.
NextVR claims the technology can sometimes fool your brain into believing you are really at the game.
We've had reporters suggest that at some
Point in their season, this season.
They will have a hard time remembering which games they actually attended in person and which games they attended in VR.
Which means we're laying down memories in people's mind as if they were there.
The technology here is really impressive.
Its still not as good as being there live you're still missing the social aspect of being at the game with others and that will evolve in time.
But what we have here right now is a peak into the future, its really good, and virtual reality experiences are only going to get better.
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