Hey guys, we're up here at Gamescom 2015.
I'm joined by Lucy James.
Now Lucy, you get motion sickness quite often, don't you?
So you decided to play some of the VR, right?
It's actually Vibe, isn't it?
We [UNKNOWN] so we both went Heads on, would be, if I guessed, [UNKNOWN].
And I've gotta take it in comparison to Oculus.
No motion sickness at all.
I guess it's because there's no discrepancy because you're actually moving within the space and you have these controllers.
Well, you have the controllers, so what you are seeing on the screen, you don't have hands.
Like it shows you the controller, so there's no discrepancy there, and your brain's not arguing with you.
Yeah, I don't know the science behind it, I don't know the technology behind it, but it did feel more comfortable, right?
It wasn't a strain on the eyes.
Like, I've used Optimus a lot, I've used Morpheus a lot, I've even used the
I've used Cardboard as well.
Gear VR, yeah.
StarVR, there's a lot.
FOVE as well.
They've all been a bit uncomfortable, after a while your eyes start straining.
Yeah, because there's a crossover a bit in the middle as well and you have to try to
Well, there is.
Well, with Vive.
It was, I didn't feel that.
I felt way more comfortable.
I know it's just that when you put it on you, you're put in a white room.
It's basically you're on the unloading section of Assassins Creed when you in the element.
And then you see the controllers and the first thing they tell you to do is select from a color wheel and just click the controller and a balloon appeared.
And that sounds simplistic, that sounds boring?
It's amazingly fun.
A balloon comes out and you hit the balloon.
Yeah, you hit the balloon and the physics works perfectly.
<< Again, we know it sounds boring, but you hit a balloon.
You can hit loads of balloons everywhere, that's what I did.
I just flew loads of balloons everywhere it was so much fun, right.
So let's talk about the demos that we saw.
So balloon and then we went straight into, what was the first one?
<< The aquatic Which was kind of the most amazing way to debut the VR experience.
You're on the bow of a sunken ship.>> Yeah, and it's quite calm at first?>> Yeah, there's all these little fish swimming around you and you can [INAUDIBLE] away at them and they'll just swim away.>> And we perfected the same thing at this point.
We turned to the right.>> Oh, because there was a stingray.>> And you follow the stringray.>> And I followed the stingray.>> And we turned to the left.
And there's a giant blue whale.
So it's one of the things where you know it's not there, but because.
But you still go.
You're so completely in the space, in your head.
Your mind has been completely tricked.
You just think it's there.
And so the whale kind of slowly comes down.
And then it kinda stops, and you look it in the eye, and you have a moment We could have a moment with it, I have a moment with it.
[CROSSTALK] They're magnificent [LAUGH] I had a moment there yeah.
So [INAUDIBLE] the deep blue.
Then there was the kitchen.
So kitchen for me was one of my only bad experiences because one of my controllers ran out of battery so I had to do it with one hand.
So it was just basically if you've ever played eye toy, there was a cooking mini game on eye toy and it's like VR cooking moment.
Yeah we we're using these virtual controllers and so it was like the cooking version of surgeon simulator, right.
So we're just picking up small things and putting them in the pan.
But the thing is, at the end you made, I thought it was going to be a soup.
But, it came out of a can.
Well, you can't serve that.
So, it was good, but I feel like.
The next wasn't so impressive for me, it was [UNKNOWN].
So, I like that just because for a concept it was a table
And there's a miniature little battle going on, kind of something akin to Warhammer, maybe, going on.
But the models are moving by themselves, and attacking.
And I actually got on the floor, get under the table, I was told.
And then just run.
Get on the floor.
On the floor.
No, and you could put your face in.
Like, it was weird isn't it, when you were walking through it?
Yeah, that's right.
So, basically, this was a digital table with a bunch of tabletop game stuff on it?
Little tanks, and a lot of men would have rifles.
And they're all moving around and stuff, and you were just like this
Invisible giant that can see everything.
It would've been cooler if you could've picked something up and moved it.
It was a real observation point.
[INAUDIBLE] Do you reckon that would help?
Like I like playing RTS.
I like moving units around the board.
[INAUDIBLE] walking around.
See what's going on [UNKNOWN]
I know, I rather feel like a war commander, and like my chess pieces [CROSSTALK]
I think you've nailed it, yeah.
And watch it play out.
Yeah, that's right, yeah.
Like you can imagine a football manager as well.
Can you just imagine like, placing players where you want them to go.
So then it was a Google demo, which was the paint
The Google demo, was really good.
Yeah, it was just as good as the balloon.
So basically, the haptic stick in your right hand is a paint brush but it creates in a 3D space, so you can just walk around
And you had this different effect on your paintbrush.
There was a neon one, there was stars, no, rainbows.>>Yes, so on your left hand-
Fire.>> There was this rotating palette thing and you could select different things, like different shapes, different colors, just methods like undo and delete and everything and your right hand you sort of just created in the 3D space this painting.
Again that sounds simple, but to make something that's your own.
It sort of felt like I was in fantasia.
You could just stream.
It was great because you could move around.
At one point it looked like something from the second [INAUDIBLE] If you use the neon power, and it was just still floating.
Did you draw anything crazy?
I was just doing squiggle and I did rainbows.
I tried to do a portrait of myself which was just a circle.
use the final one-
Well yeah it was.
It was all Dota demos.
So this is one that is brand new to gamescon and I thought it would be like a spectator mode for Dota 2 like a looking down.
Not at all it's more taking pieces from the Dota lore and [INAUDIBLE] Like a haggard hut, it's the shopkeeper's.
Yeah, it's a secret.
See we dont take those [UNKNOWN], it'll be quite obvious, isn't it.
It's the secret shopkeeper's whatever.
Like, [UNKNOWN] gonna love.
It's that fat dude in the shop.
[LAUGH] Who hands me some light, and basically.
Another thing he comes in.
It's again, it's like the whale.
You know it's not real, but it just, it's just there, and he hands you something and you just take it.
I mean, it's so beautifully rendered.
It was, I know it sounds like a hyperbole, but it was Pixar-esque.
Yeah it was like being in a Pixar movie.
So then basically you could scan around the environment, right?
So I had a lady directing me to what I was doing.
So the first thing I did, using the light you click on the thumb stick or whatever.
One of those trigger, wasn't.
If you clicked on the trigger you shrank.
And the first place you shrink
On the top of the table, so there's a piece of paper on it that you can even read.
Turn around and there's this giant spider.
Okay that doesn't sound great, but it was incredibly scary.
It was incredible the way they tricked it.
At one point I was standing there
And I hear something as well because the headphone audio is done, I guess it must also work relative to where you are, because
Oh, well you mean like [UNKNOWN] audio.
Because I had a guy, like I heard a guy, and I just automatically looked up and it was the roof, and I saw a hole in the roof and I saw a giant walk past and then he just ripped off
From the roof-
Oh my goodness.
And just peered in.
I didn't think of that.
I wish I did.
That sounds terrifying.
Oh, it was terrifying.
But it was incredible.
So overall, sounds like we're both impressed by Vive.
Just when I thought I was out for VR, It pulled me back in.
Okay, well for more news and analysis on VR, Vive, Oculus Rift, and the rest
Stay tuned to GameSpot.
It was so good!
It was so good!
We loved it!
That's because we [INAUDIBLE] [LAUGH]