Speaker 1: Wow. I've never had an experience of integration between VFX and our department. That's been so satisfying and creative and immersive. There's a constant, constant back and forth about material choices, where to stop building and where to start creating in post-production. We are shooting in real places and changing every storefront, [00:00:30] every sign, every billboard, every traffic light, every vehicle Speaker 2: Because free city is a video game. And as we all know, in video games, life is lived aspirationally. We want the world of our city filled with vehicles that aren't just every day. We want them in models and customized editions and colors that are all kind of like dialed up reality so that [00:01:00] the streets of free city are very much a world that feel a little bit like our own, but way better.