See the uncanny virtual humans Oculus is working on
And finally we come to my last prediction, virtual humans.
Truly lifelike, real time, virtual representations of real people.
Which I didn't think would land within the five year horizon, that may still prove to be right, but this may be another case where I was insufficiently ambitious because the rate of change is accelerating here too Consider the face tracking video I showed two years ago.
Now contrast that with this.
Good morrow to you, my boy.
It's healthier to cook without sugar.
Thank you she said.
It's hard to believe, but one of those is a reconstruction, not a video.
Can you tell which?
The one on the right is the reconstruction.
If you look closely enough, there are imperfections of the neck, the hair, the eyes, and the mouth, but it's impressively close to the real thing.
Thank you, she said, dusting herself off.
George was paranoid about.
This is a novel machine-learning based approach we call Kodak Avatars.
And [UNKNOWN] in early stage if it could be made to work for everyone and included bodies and hands, it would revolutionize how we communicate and collaborate.
Put it together with mixed reality and where you live would no longer have to be tied to where you work.
You could visit, really visit with your family even if you live thousands of miles away.
And of course it would enable by far the best multiplayer games ever made.
So I'm not betting on having convincingly human avatars within four years.
But I'm no longer betting against it either.
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