preGAME 21: Deathspank, Limbo, and Blacklight: Tango Down
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>> Hey [Sound effects] It's been a little bit of a hiatus.
>> No problem, we're back. It's preGame, I'm Jeff Backlar.
>> I'm Mark Licea.
>> How are you Mark Licea after your vacation, you're back.
>> I was on vacation last week. Stuff happened because we're busy so you didn't have a show.
>> Yeah, so we postponed and we waited for you and you're back joining us today on our very special episode of preGame. Scott Stein ladies and gentlemen.
>> Hey guys.
>> This is your what fifth--
>> I don't know.
>> Yeah fifth maybe.
>> It's very exciting having you on.
>> I'm very glad to be back on.
>> Today guys, we're gonna do something really cool, nothing but downloadable games. Everyone knows during the summer there's this sort of video game drought especially in disk form. And today we're going to be taking a look at three downloadable games. Limbo.
>> Everyone's really excited about Limbo.
>> Blacklight: Tango Down and DeathSpank. We're actually gonna have a few designer and producer from the team that made DeathSpank on the phone with us. So we're gonna have a lot of fun. Before we get to our first demo of Blacklight: Tango Down, let's talk about the news of this week [Sound effects] and it has to be by far the biggest news of the week. There really hasn't been a lot this summer time.
>> It's been a slow game week.
>> It's been a slow summer. But Microsoft has officially announced the deals on Microsoft Connect.
>> Which isn't really news because we kind of already--
>> Everyone's sort of knew-
>>What it was going to be when it said 149. It was even listed on some sites.
>> Yeah it was.
>> As being 149.
>> Some of the game retailers and Amazon already had placeholder.
>> But I guess official information came out.
>> It's official. 150 for the Connect accessory. Now this is, I think the better news here is the sort of Xbox 360 Arcade replacement that they're doing. It's a 200 dollar console, 4 gigabytes of internal storage and it's the same console as the slim that we all know it to be. So you're getting that 4 gigabytes of internal storage. To me that's kind of a good deal.
>> You actually can still put a hard drive in it.
>> You can still put a hard drive in it.
>> And it's not shiny. It's got like a black matte.
>> Fine with me. I don't have to get my fingerprints on it then.
>> I was going to say over vacation I actually experimented with another Xbox 360 game.
>> Of course you did.
>> Red ring attack.
>> My sister's console.
>> Out in Vegas?
>> Yep, ate it.
>> Right before your eyes.
>> Um huh.
>> Isn't it-- it's a tragic scenario.
>> You're like no, not again.
>> Get outta here.
>> This has not happened again.
>> Stop it.
>> There are the five stages of acceptance.
>> You turn it off. You think it's not me.
>> Oh no.
>> I gotta cool it down.
>> Oh no.
>> I'll put in another disk.
>> Can't be. It can't be.
>> The process becomes much quicker when you've gone through four.
>> So that's the news, 4 gigabytes of built-in flash memory. That is a huge jump from what they were incorporating in the original arcade. I think they just gave you like a memory unit.
>> That was like 256 megabytes.
>> That's like four gigs you can hold a lot of stuff.
>> That's pretty good.
>> So it's really impressive. It retains the Wi-Fi. Everything will be coming out November 3rd. There will also be a bundle of the Xbox 360 New Arcade And Connect for 299. I think that's the deal right there.
>> That's the bundle I was hoping would use
>> That's the mother load right there, because you gotta have some way to price this to be competitive with the Wii.
>> And I think they found it in this new sku.
>> Mark what you say some Blacklight: Tango down.
>> Let's do it.
>> Our first game up today in this trio of downloadable games is Blacklight: Tango Down.
>> It's this sort of first person shooter.
>> First person shooter militarized. It gives you the feel of Call of Duty. The main game is multiplayer but Mark is going to actually show us a special ops section of the game where you're sort of on your own.
>> So playing its computer.
>> And going up against a few bots. Like we said the big sort of chunk of the game is in multiplayer but to sort of give you a better idea of what that game play is like. We're going to show you what we got right here.
>> So let's hop right in and Mark is going to select this black op missions here. [Background sound effects]
>> Here we go. We're going to hop right in. This game is 1200 Microsoft points and fifteen dollars on the Playstation Network and Xbox Live Arcade. [Sound effects] So it gives you that sort of customization. You can customize your load out.
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>> The first thing off the bat this looks unbelievable for a downloadable game.
>> Definitely. The crazy graphics are not bad at all.
>> I mean that's what I was sort of blowing away, so right now I am hacking, which basically just requires you to--
>> [Sound effects] That's how all codes are done.
>> In the future, assignment.
>> [Sound effects] All right this is sort of a one you die and your out. So you gotta be kind of stealthy here. He's taking some heavy fire. [Sound effects] It throws a little grenade out there. [Sound effects] Now it's cool. That's the sort of weapon you get. It sort of like messes--
>> That's part of the game.
>> Yeah it messes with your environment. It's like a portable ENP, like a ENP dome if you will.
>> You're game system is not broken if that happens.
>> We're taking some heavy fire. Oh nice, there you go. [Sound effects] Good job. Yeah this is pretty intense.
>> Oh, way to stay alive Mark.
>> Your health does regenerate. You can see it on the bottom left. Not as large as it was but [Background sound effects] it's still good.
>> [Background sound effects] I like that pixilated--
>> [Background sound effects] Yeah it's a fun effect. It's a real fun effect. And the multiplayer has the same sort of options you come to expect. You know team death match, and all those sort of same modes you find in something like Modern Warfare. But you know for people who don't really feel like spending the money on a game like Modern Warfare, you know this kind of fills the void. Look we're not saying it's a fair substitute, but it definitely does recreate some of that competition.
>> And you can get all your friends on board if you want to play with them online.
>> For sure.
>> Yeah. It almost reminds of-- I don't know why I'm thinking this, but kind of like Perfect Dart.
>> Yeah for sure.
>> A long time ago.
>> [Background sound effects] But it has that type of feel to it.
>> Well this is one of many missions you can do [Background sound effects] in special ops.
>> Oh Mark again with the maylay attack.
>> Alright why don't we cut you off before you die again? Wait did I speak too soon? But you know what, you did well. Good job Mark Lisea. That was Blacklight: Tango Down. It is available right now, Xbox Live Arcade, Playstation Network, go check it out for fifteen bucks. Next we're going to fall deep down the rabbit hole in Limbo. [Laughter] That's coming up right now. Before we hop into Limbo I want you guys to check out this new controller from PDP. It's called the After Glow. Sort of a transparent controller, we really dig that. But maybe this is the coolest part. Ooh. Ah.
>> Ooh. Ooh. Ooh.
>> Ah, it lights up like that, really slick. They make a Wii controller and a Playstation 3 controller. They're all wired but the Playstation 3 controller is set up just like an Xbox 360. So for people who like their analog sticks on this top left over here.
>> Oh cool.
>> You're set. You can play your first person shooter's in all 360 controlling glory on your PS 3. Very glowing, beautiful.
>> Isn't that cool?
>> And you know that company is actually making the upcoming Tron controller.
>> Oh really.
>> Which I have seen recently and they're awesome and they have the same glowing technology. This company is making some pretty cool--
>> They're starting to do some pretty cool stuff.
>> I've been using this controller for a while. I'm a pretty big fan of it.
>> Are they like pretty similar?
>> They do. I dare say they even look cooler. They have that same glow but in blue and the whole design even though Wii-mote one especially looked like it was a prop out of Tron.
>> I don't normally get excited about that stuff but it was pretty nicely done.
>> And you can control the sort of glow there, which is cool.
>> I can even use it with my iPad.
>> Oh wow, I like that. Wow that's a slick looking--
>> It's pretty awesome. It's very-- it's not transparent but it's very retro.
>> Yeah, absolutely.
>> Alright let's hop into Limbo. We can't really say enough cool stuff about Limbo. We've been playing it for a while. It comes out tomorrow, Wednesday, July 21st, exclusively; it's the only exclusive game we're looking at today for the Xbox 360 Arcade. Scott you've played a lot of it. I've played a lot of it. Mark--
>> I haven't.
>> You've seen a lot it.
>> We've been talking about it.
>> We're going to start right from the beginning. This came has been shrouded in secrecy. It sort of emerged and no one had a definitive date and that sort of tough to describe it. Let's just take a look at it and get going with it. The game is Limbo. Alright so we're starting right from the beginning of the game right here and you're just sort of thrown it. [Sound effects]
>> They do more with black and white than many companies do with color.
>> It's true. It's amazing.
>> [Background sound effects] There's our little friend our boy, the character you play. There are two buttons in this game. That is it. Two buttons.
>> And they don't even tell you unless you go to the menu. You have to just figure out what does what.
>> Yeah, so very atmospheric.
>> So what are the two buttons?
>> You have a jump button and a sort of control button where you can pull and jump.
>> Pull other objects.
>> Yeah, pull other objects.
>> There are no menu icons.
>> [Background sound effects] That is so cool the foreground and the background.
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>> [Background sound effects] You don't even see it from the screen shots because now everything is animated beautifully.
>> Yeah, if you notice, even when it goes back and forth his arm swings a little, so really cool stuff.
>> So Limbo is a series of puzzles in this sort of dream world or limbo.
>> I'm guessing this is the first one.
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>> And you were talking about some of the deaths in this game.
>> [Background sound effects] Yeah this game as simple as it looks it can be brutal at times. So we will--
>> You have a Tim Burton gory sort of a feel to it.
>> This does.
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>> [Background sound effects] And each time you sort of clear a puzzle you go through another sort of you know darkened tunnel.
>> I feel like I'm listening to a sort of meditation track.
>> Yeah, that's really the feeling.
>> The nature sounds in the back.
>> [Background sound effects] The sound in this game is excellent.
>> The grainy out of focus black and white also kind of reminds me of Eraser Head.
>> Yeah, for sure.
>> And the David Litchfield. It just kind of touches--
>> The very ominous, creepy, unsettling feeling going on at all times. [Background sound effects] Let's see here, I'm out of my little boat. I want to move on. Let's see, oh you got a little handle here maybe. Okay. Cool.
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>> [Background sound effects] Yeah the game lulls you at times, thinking nothings going to happen to endanger you and that's usually when you die a horrible death.
>> [Background sound effects] Absolutely. Things start to pick up right here. I don't want to spoil it but just don't get scared. Ooh.
>> Oh. Oh. My goodness.
>> That's surprising gory.
>> Wow. That's a little unsettling maybe. [Laughter]
>> Alright I did not see those bear traps, but I do now. Wow, cool. [Background sound effects]
>> Usually you die then you figure out what you have to do next time. I wonder who actually picks on up that and misses that in the first try?
>> [Background sound effects] I don't think I can see anyone clear that.
>> It's usually the case that most of the deaths happen the first time.
>> [Background sound effects] So now here's where things sort of like just, oh that's just terrible.
>> [Background sound effects] The sound of the flies.
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>> [Background sound effects] Oh we have another bear trap here. Oh snap, I think I know what's going on.
>> Oh. [Laughter]
>> That kind of scared me. That is terrifying.
>> [Background sound effects] That screech afterwards. That will ruin everything for our friend here, if you could do that a little more delicately.
>> [Background sound effects] So as far as the story goes you don't really know what's going on. You just wake up. Look at the title.
>> [Background sound effects] You do learn you're somewhere that you're not familiar with. You definitely, I don't want-- you know I've played a lot of the game. You do learn a lot.
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>> [Background sound effects] This poor little boy. He is a trooper.
>> He is. [Laughter]
>> You gotta give it to him. I don't even know if he's a boy. He's got weird glowing eyes.
>> Those eyes.
>> There's something really unsettling about him.
>> [Background sound effects] Just listen, if you just listen to it.
>> [Background sound effects] The sound is amazing.
>> [Background sound effects] Okay. Just made it.
>> Did either of you guys purchase the soundtrack for Braid?
>> No. No.
>> [Background sound effects] I'm not a fan of the soundtrack for Braid but the Wii menu like the main home screen, I got the music for that too but--
>> [Background sound effects] The music for the home screen for Wii, wow. Where do you get that?
>> [Background sound effects] It's this website.
>> It's not on iTunes I take it?
>> [Background sound effects] No. I believe this is where Scott gets stuck for about a year and a half right?
>> [Background sound effects] I think I did this about 20 times, really embarrassing.
>> [Background sound effects] I'm just going to show you how easy it's done.
>> [Background sound effects] I tried pushing that crate into the water and jumping on, and it never worked.
>> [Background sound effects] Alright.
>> [Background sound effects] I thought I would swim across. Maybe I would somehow paddle my way across. I drowned and drowned and drowned.
>> [Background sound effects] I'm facing the wrong way but that shouldn't be a problem.
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>> [Background sound effects] If it wasn't for all the death traps I'd say I want to hang out in a place like that.
>> [Background sound effects] I know it seems kind of whimsical now.
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>> [Background sound effects] Let's go see what happens.
>> [Background sound effects] Ooh.
>> Ooh, I think you might have found a little secret.
>> [Background sound effects] I think so. I'll have to go back and find that later, for purposes or our little demo here. That's a little-- I definitely ruined the surprise. Uh oh, oh I'm okay.
>> [Background sound effects] I know we were doing some spoilers here, but only for part of it.
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>> [Background sound effects] We got one more plunge. You know you have to like gyrate your hips to get it going. [Laughter]
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>> [Background sound effects] I died another 20 times here.
>> [Background sound effects] Yeah this is the first boss that we're going to encounter right here.
>> [Background sound effects] You can get very sucked in.
>> [Background sound effects] Very sucked in. Oh. Now he just hangs out until you walk closer.
>> [Background sound effects] The base is just terrifying. Everything about this game is just dripping with detail.
>> [Background sound effects] Go ahead, try to say hello.
>> [Background sound effects] Hi.
>> [Background sound effects] Oh my gosh. What are you?
>> [Background sound effects] Oh my gosh.
>> [Background sound effects] Ooh.
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>> [Background sound effects] Maybe you find--
>> [Background sound effects] I don't see anything in the environment for like interacting.
>> [Background sound effects] Oh.
>> [Background sound effects] Ah, why'd you do--
>> [Background sound effects] I can't get up.
>> [Background sound effects] Oh great.
>> [Background sound effects] Oh no. Ooh.
>> [Background sound effects] Ooh.
>> [Background sound effects] Oh my God. He just tosses me like I'm a ragdoll.
>> [Background sound effects] Wow. Okay.
>> [Background sound effects] Alright you know what. I know how to beat it. But I'm not going to tell anyone. You gotta play for yourself. [Laughter]
>> [Background sound effects] You fail.
>> [Background sound effects] No, no, no I'm pretty far.
>> [Background sound effects] Prove it.
>> [Background sound effects] That's all we're gonna show right now in Limbo. The game is out tomorrow ladies and gentleman. It has to do with maybe something right up there.
>> We're not going to give anything away though. That's the game Limbo. Playdead studios is the developer responsible for the game. I mean we love it. We can't say enough great stuff about it.
>> It's one of the best looking games all year and it's not even a regular disk game. It's just what it does.
>> The atmosphere is incredible.
>> We are lucky enough to speak with two of the developers behind DeathSpank, the latest downloadable game also on Xbox 360. This will also be on Playstation Network, so we're going to have a live demo of DeathSpank right now while we talk to our two guests. So stick around that's coming up right now. Alright now it's time for our live demo of DeathSpank on the phone our friends from Hothead, Darrin Evanson and Hamish Miller. What's going on guys?
>> Hey how's it going?
>> Good. Thank you so much for being here on preGame. We're checking out DeathSpank. You guys want to give us a sort of summary of what exactly DeathSpank is about. Everyone is telling us, or the word seems to be its like Monkey Island meets Diablo. Could you go into any more detail about that?
>> Well before we do that I actually thought we were going to be on video so Hamish is actually wearing a tux and I'm in a purple thong. [Laughter] So maybe next time we can get on video too, but to answer your question yeah, it's Diablo meets Monkey Island is the best way to sum it up. We definitely take elements from other RPG's and adventure games. But to really try to give the people the impact of what the essence of the game is, it's definitely those two games come to mind.
>> You guys are going to have to take a photo to prove that.
>> Yeah the only way to try to communicate what the game is about is by showing the contrast between the tux and the purple thong.
>> I mean that's the only way that I'll be comfortable. [Laughter]
>> Well we were in the tux, we're starting to take that off. [Laughter]
>> Alright that's an excellent intro to the game. And that, you know what the game is funny and I'm glad that you guys sort of brought that out because the game is-- the main character is hilarious. By the way who does his voice?
>> That's actually Michael Dobson who does the voice there. He has worked with us in the past. And it's funny because we auditioned him along with like countless dozens of others, but as soon as he came up with that voice we just knew that was the guy that was going to play DeathSpank.
>> Very cool. So here is-- so we're hopping right into the very beginning of the game. [Sound effects] This is after the sort of opening video. And we're sort of wondering around here and you sort of learn your basic controls. [Background sound effects] DeathSpank wheels and ax, he's got a crossbow and can you tell us maybe about the art style. It's a very original look and it's sort of on this rolling earth.
>> [Background sound effects] That's funny. Sometimes I'd see first [Inaudible] and sort of behind the scenes what's done, it's a huge long process about how they got where they were out. And I think for us we just kept trying until we got something we were finally happy with. We knew that we wanted to have a charming sort of look but also have a dark edge to it and it ended up being a papercraft sort of pop-up style covered in blood.
>> [Background sound effects] But we said, "If I am slain in combat I will automatically resurrect as the [Inaudible] I can even travel between outhouses, by a means I don't care to explain." [Laughter]
>> [Background sound effects] Exactly what I was hoping the voice would sound like.
>> [Background sound effects] Right. Yeah absolutely. Alright so obviously it has these like checkpoint areas that you travel throughout the world in between them.
>> [Background sound effects] That's right. As you go through the game you're going to continually discover more and more outhouses and that's going to be a means by which you can kind of do some quick traveling to areas you've already visited.
>> [Background sound effects] Those weapons of justice, those purple weapon thingys, when the justice meter is full-- fill the meter by hitting enemies, not that there's anything else you can do with enemies. [Laugher]
>> [Background sound effects] The writing I mean it really is funny you know. A lot of games sort of come off cheesy but this works. And it's well executed.
>> Part of the charm of the character of DeathSpank is-- it definitely comes through in his voice and you know when you don't have an actor doing video you really have to rely heavily on the voice acting. So we're really happy with how it turned out.
>> [Background sound effects] Alright so we're making our way-- this attitude kind of reminds me of that of The Tick.
>> [Background sound effects] Yeah.
>> [Background sound effects] Yeah a lot of people have said that in the past as well as a bit of Captain Clark or something like kind of that over-bravado style voice.
>> [Background sound effects] Fortune cookies are like natures candy, candy that tells the future use fortune cookies to unlock hints on how to complete quests. [Laughter]
>> [Background sound effects] That's awesome.
>> [Background sound effects] What we actually got there was one of the new things that we introduced to help players along, because we found that not all people truly understand-- not all aspects of the quest. So we gave people an opportunity to use fortune cookies without forcing them to do it. But for the people that need hints they can go and just spend one on a quest.
>> [Background sound effects] So instead of doing like a pop-up sort of thing you have the option to initiate the hint yourself.
>> [Background sound effects] That's right and it kind of lets the user dictate the amount of help that they get themselves and it doesn't force anyone to learn anything they already know. And people can kind of hold off on them to challenge themselves. So--
>> [Background sound effects] Alright so we have an interaction here with our witch friend here, let's see what she has to say.
>> [Background sound effects] Greetings demon witch Havenstence, I am DeathSpank hero to the down-trotted. Vanquishent of evil, dispension of justice and I have come for the artifact.
>> [Background sound effects] No need for the introduction DeathSpank. I know who you are.
>> [Sound effects] Then enough with the chit chat. Give me the artifact.
>> [Background sound effects] I no longer possess it. But, I know where you can find it.
>> [Background sound effects] Tell me the location of the artifact demon witch.
>> [Background sound effects] I hid it deep in the demon mines. [Laughter] I placed a powerful magic seal before the artifact.
>> [Background sound effects] Ha, ha, ha, my weapons of justice will make sharp work of that seal.
>> [Background sound effects] You will never break that seal. Not without my help.
>> [Background sound effects] Aren't you the one who magically sealed the artifact deep in the demon mines in the first place?
>> [Background sound effects] That was just a job I was paid to do. [Laughter]
>> [Background sound effects] What a godly price must be paid to unseal the artifacts.
>> [Background sound effects] My four darling dragon hatchlings are being attacked by a pack of vicious chickens. I want those chickens taken care of violently. Bring me their lips as proof of their demise. [Laughter]
>> [Background sound effects] Do chickens even have lips?
>> [Background sound effects] Of course they do. How else do you expect them to whistle?
>> [Background sound effects] Hah, good point. [Laughter]
>> [Background sound effects] A little bit of randomness there.
>> [Background sound effects] Alright. Very cool. So now we've sort of gotten our first little quest here. [Sound effects] Gotta collect me some chicken lips. An outhouse. Alright so here are my chicken enemies. Let's start collecting some lips. [Sound effects] There we go. [Laugher] They're wearing lipstick. Wow.
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>> [Background sound effects] Have you killed chickens before?
>> [Background sound effects] I've done this before I will not lie. I'm an expert chicken slayer. Especially chicken lips are main forte. Alright. So I think we have them all. Let's go back to the demon witch and see what she has to say. And I love that sort of rolling backdrop. That's definitely a very unique sort of art style here.
>> [Background sound effects] It totally gets into that pop-up book kind of feel and it also helps the style, but we don't have any loading screen so it's one long continuous world and you can just run to the edges of all the worlds but never experience a loading screen.
>> [Background sound effects] And the world is absolutely huge too we should point out. Let's hear what the demon witch has to say.
>> [Background sound effects] Greetings demon witch. I have your lips demon witch. [Laughter] Well not your lips. [Laughter] The lips you requested from the vicious chickens. [Sound effects]
>> [Background sound effects] Ah, my poor darlings will finally be able to sleep again. Now I was going to grind your bones into a nice stew but I actually feel a tinge of gratitude for your help.
>> [Background sound effects] Yeah, I get that a lot.
>> [Background sound effects] I will now help you get the artifact. But first I need some ingredients to break the spell. I require some hair of the pixies. [Sound effects] Bright red demon imp horns [Sound effects] and crystal shard from the slime pits.
>> [Background sound effects] I don't know what you're cooking demon witch but it sounds delicious. [Laughter]
>> [Background sound effects] I'm making a special magical crystal for you but you'll have to venture beyond my gate to acquire the items I need. Let me open it for you.
>> [Background sound effects] Now some people in the chat room are curious, is there a PC version for this or is it just the Playstation Network and Xbox Live?
>> [Background sound effects] There have been some comments on the formatting for a PC version and we don't have any comment on that at this time.
>> [Background sound effects] Okay. Alright so she's opened up a gate for us to explore more of the world. So we'll just sort of hope in there. We're closing in on our time.
>> [Background sound effects] Well it's a mess. You look at it and gain special awareness of your position in the world.
>> [Background sound effects] Special awareness, I love it.
>> [Background sound effects] You know we can even make the topic of a map feel epic.
>> [Background sound effects] Yeah for sure and that's something that definitely comes across in all of the dialogue and that humor lasts throughout the entire campaign. It definitely doesn't just end after this for people who might be wondering. It's definitely--
>> [Background sound effects] Actually that is all the humor. Now I'm just kidding it's through the whole game.
>> [Background sound effects] I'm on level one.
>> [Background sound effects] So there's various quests. The story isn't necessarily linear right guys? You sort of choose your own adventure in terms of deciding which quest you want to take on and sort of where you want to go in the world. It's primarily up to you. There is a main sort of story though that is a good idea to follow.
>> [Background sound effects] That's right we've got our main quest that really writes the story and then there's a whole bunch of side quests that you can pick up and they're optional to the player. Obviously the more of those you do the more experienced in items you'll get, the higher level you'll get. And you know it will just make combat a little bit easier but you also to get experience more humor.
>> [Background sound effects] There are different difficulty levels in the game too. So if you're the sort of person who wants a challenge and wants to do a little side quest, you can always ramp up the difficulty for yourself in the options.
>> [Background sound effects] So players do have that option to make it a more of a challenging quest?
>> [Background sound effects] Yes.
>> [Background sound effects] Very cool. Well I think that's where we have to cut it. I would find all those ingredients and get back, but that's a lot of the game. So we'll stop it here. I want to thank you guys, Darrin Evanson and Hamish Miller. Thank you so much. The game is a lot of fun. It's available now, Playstation Network and Xbox 360 and thanks so much to you guys at Hothead. This was great.
>> [Background sound effects] Thank you very much.
>> [Background sound effects] Thank you for the coverage. Thanks so much.
>> [Background sound effects] Our pleasure, take care guys.
>> Alright. So DeathSpank check it out, funny game. What did you think Scott?
>> [Background sound effects] I usually don't like those kinds of questy games but you know what from people who have worked on [Inaudible]
>> Maybe once you--
>> I love the humor. I think it's great.
>> There's a sense of humor about this stuff that's usually pretty humorless.
>> Yeah, for sure.
>> You know I'm one of those guys that's on the other side of Dragon Age. I appreciate it, but I'd like to find more of the humor in that ridiculousness.
>> Absolutely. Mark, final words or no?
>> It looks like a funny cool game.
>> I mean that's what you really have to stress.
>> It's funny because when you think of Diablo and Monkey Island without seeing this game you're like, "How can that work?" Somehow it does.
>> It does look great.
>> Yeah it does. The art side was really cool and for a downloadable game as huge as it is, truly impressive. Thanks a lot to the guys from Hothead. We saw Limbo. Thanks to those guys and Blacklight: Tango Down. That's going to do it for us on this episode of preGame. We will back next week with a brand new episode. Thank you very much to Scott Stein.
>> Thank you guys, our permanent guest. We love having you here. That's going to do it for us. I'm Jeff Backlar. I'm Mark Licea. It's preGame everyone. preGAme@cnet.com. Email us everyone if you want to get in touch with the show. We will see you guys next Tuesday. Have a great week. Later. [Music]
SpaceX Starship prototype takes first 'hop'
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