Hi, I'm Joe, the team lead for Phantasmal.
So basically Phantasmal is a survivor horror role-play.
So every time you play, it's completely different.
And one thing that I really enjoy about horror, is.
A lot of horror games, is that every time when, when you first play it, it's really unique.
It's really, really scary.
So one of the things that we really want to.
What they would achieve was that, every time you play through it, every single time is as scary as the first time you play it.
With a lot of horror games, the first time's the scariest then the fear really diminishes.
But we wanted to maintain that consistency of fear and keep it really, really scary.
Particulars is a game about subatomic particle physics.
So you play as a quark.
And there's a of of other particles in the world.
And everything attracts and repels each other.
You gotta deal with this wall where, you're moving but everything is pulling and pushing you at the same time.
The game's a point and click adventures, with an original heavy metal fan track.
Lot of gore, a lot of comedy.
And it's, it's, very story driven, very character driven.
And we're trying appeal to the people who grew up with point and click adventures.
You know, it's done by Lucas Arts and Sierra, and that sort of thing.
It's a high intensity, high action, twin stick, shoot em up.
Merging the elements that we love from kind of the Japanese bullet hell.
Meeting the Western, freedom of movement, freedom of aiming you get from twin stick.
Multi dynamic characters, different weapon sets, and very evolving levels.
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