Our hands-on impression of Super Smash Bros. Ultimate
[SOUND] Alfred, you wanted to talk about Super Smash Brothers, so let's just do that right now.
All right, so we got to play for four hours at an event from Ninento.
About two weeks ago, I spent most of my time playing against Nairo.
He's one of the best Super Smash Brothers players in the world.
And as good as I think that I am at the game, he basically beat me up for about an hour and a half.
I'm easily one of the best players in the world.
[LAUGH] But my first impressions of it is it's much more competitive than Super Smash Bros for the Wii U was, Or Super Smash Brothers Brawl was, and I think it has a lot more potential to be as competitive as Melee on the Game Cube was.
There's just a lot of factors to it.
It's more punishing, there's more options for countering.
The characters feel a lot more balanced, I can go on and on about this.
Yeah, no, definitely.
Do you think it being more competitive will actually benefit the game or turn off novices and newbs?
I mean, I think, yeah, cause I think Nintendo is finally starting to see the competetive scene for super smash brothers, they've been going to Tournaments they were at, Evo, which is the largest fighting game tournament in the world.
They were there to basically promote the game.
They had a bunch of demo stations there.
They have been inviting these high levels players to the These events.
[UNKNOWN] was the only non-press person there.
And it wasn't a big announcement or anything, but he was just there.
He was just kinda playing, and I recognized him, so I went to go play with him.
Was it fun to get completely clobbered for an hour?
Yeah, most people would not think that that's fun.
Most people actually wanna be good at a game that they're playing, but I would liken it to like going to a basket ball showcase or something or just playing against Kobe Bryant one on one the whole time.
He will destroy you but I had a lot of fun in that because I felt like I was actually learning from it